Jump drive: Difference between revisions

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==Description==
==Description==
:The ship jumps '''5000''' m. straight ahead.
:The ship jumps '''5000''' m. straight ahead.
:The jump leaves and active zone in its wake, dealing '''1905''' EM DPS to enemies.
:The jump leaves an active zone in its wake for '''4''' s., dealing '''1905''' EM DPS to enemies.
:The starting point produces a cloud ('''100-2483''' m.) that grows and deals '''923''' dmg. to enemies.
:For '''4''' s., the starting point produces a cloud ('''100-2483''' m.) that grows and deals '''923''' EM DPS to enemies.


==Characteristics==
==Characteristics==

Revision as of 09:52, 19 February 2022

Appearance of the ship with special module Jump drive
Tai'Kin with Jump drive
Jump drive
Jump drive

Type: Special module

For ship: Tai'Kin



Description

The ship jumps 5000 m. straight ahead.
The jump leaves an active zone in its wake for 4 s., dealing 1905 EM DPS to enemies.
For 4 s., the starting point produces a cloud (100-2483 m.) that grows and deals 923 EM DPS to enemies.

Characteristics

Depend on ship's rank (13-14/15).

  • Host damage: 265/290 dmg.
  • Energy consumption: 176/194 en.
  • Recharge: 40/45 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions