Palom Mk II: Difference between revisions

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|raceNameLink = Jericho
|raceNameLink = Jericho
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility1_text = Increases shield resistance to chosen type of damage by '''120''' pts. When absorbing the chosen type of damage, increases the damage of guns by ''' 15% ''' for '''5''' seconds. When activated, it gives a '''35%''' speed bonus on '''10''' s.
|specialAbility1_text = Increases shield resistance to chosen type of damage by '''120''' pts. When absorbing the chosen type of damage, increases the damage of guns by '''15'''% for '''5''' seconds. When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.
|specialAbility2_text =  
|specialAbility2_text =  
|specialAbility3_text =  
|specialAbility3_text =  

Revision as of 11:38, 16 June 2023

Palom Mk II
Accumulates 5% free experience

The maximum experience level — 6

Survivability* 28917
Hull 13097
Shield 15375
Energy 845
Speed 197

Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 0
Cost of refitting free


* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Guard
Rank: 3

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 5.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The pilots of Jericho urgently needed ships capable of bearing tremendous damage, while equipped with more sensitive scanners. The basis was taken popular and cheap "Zealot". Several additional power controls and an extended range infrared scanner were added, resulting in a very good and inexpensive ship. For several years in a row, the Jericho mercenaries organized defensive checkpoints, piloting exclusively IN "Palom".

Due to the extreme popularity of the ship, its analogue - IN "Palom Mk II" was released with the ability to customize to the needs of the pilot.

Attention! The ship is no longer in production.

Unique ship equipment

Weapon

Torch Launcher Mk II

Launches a radiating projectile, dealing EM damage within a radius of 350 m. When it hits the target, the projectile explodes.

Shield modifier

Pulse Shield Mk II

Increases shield resistance to all types of damage. In addition, deals thermal damage to all enemies within a radius of 700 m.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to chosen type of damage by 120 pts. When absorbing the chosen type of damage, increases the damage of guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 100 en. 0 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Critical chance increased by 10%.
Energy consumption of "Guard modules" reduced by 20%.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 650 169 151 9630 15375 127 2000 2
2 780 169 151 11363 15375 127 2000 2
3 780 169 151 12134 15375 127 2200 2
4 800 169 156 12134 15375 127 2200 2
5 826 169 162 12712 15375 127 2400 2
6 845 169 166 13097 15375 127 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers