Palom Mk II: Difference between revisions
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|energy_max_syn2 = 780 | |energy_max_syn2 = 780 | ||
|energy_regen_syn2 = 151 | |energy_regen_syn2 = 151 | ||
|hull_max_syn2 = | |hull_max_syn2 = 10497 | ||
|shield_max_syn2 = | |shield_max_syn2 = 16759 | ||
|shield_regen_syn2 = 127 | |shield_regen_syn2 = 127 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
Line 153: | Line 153: | ||
|energy_max_syn3 = 780 | |energy_max_syn3 = 780 | ||
|energy_regen_syn3 = 151 | |energy_regen_syn3 = 151 | ||
|hull_max_syn3 = | |hull_max_syn3 = 10882 | ||
|shield_max_syn3 = | |shield_max_syn3 = 17374 | ||
|shield_regen_syn3 = 127 | |shield_regen_syn3 = 127 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
Line 173: | Line 173: | ||
|energy_max_syn4 = 800 | |energy_max_syn4 = 800 | ||
|energy_regen_syn4 = 156 | |energy_regen_syn4 = 156 | ||
|hull_max_syn4 = | |hull_max_syn4 = 10882 | ||
|shield_max_syn4 = | |shield_max_syn4 = 17374 | ||
|shield_regen_syn4 = 127 | |shield_regen_syn4 = 127 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
Line 193: | Line 193: | ||
|energy_max_syn5 = 826 | |energy_max_syn5 = 826 | ||
|energy_regen_syn5 = 162 | |energy_regen_syn5 = 162 | ||
|hull_max_syn5 = | |hull_max_syn5 = 11171 | ||
|shield_max_syn5 = | |shield_max_syn5 = 17835 | ||
|shield_regen_syn5 = 127 | |shield_regen_syn5 = 127 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
Line 213: | Line 213: | ||
|energy_max_syn6 = 845 | |energy_max_syn6 = 845 | ||
|energy_regen_syn6 = 166 | |energy_regen_syn6 = 166 | ||
|hull_max_syn6 = | |hull_max_syn6 = 11363 | ||
|shield_max_syn6 = | |shield_max_syn6 = 18143 | ||
|shield_regen_syn6 = 127 | |shield_regen_syn6 = 127 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 |
Latest revision as of 13:04, 28 March 2024
Survivability* | 29592 |
Hull | 11363 |
Shield | 18143 |
Energy | 845 |
Speed | 197 |
Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 0 |
Cost of refitting | free |
* All specifications are shown for the ship with the maximum level of experience (6) without equipment
General information
Faction: Jericho
Class: Frigate
Role: Guard
Rank: 3
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 5.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
The pilots of Jericho urgently needed ships capable of bearing tremendous damage, while equipped with more sensitive scanners. The basis was taken popular and cheap "Zealot". Several additional power controls and an extended range infrared scanner were added, resulting in a very good and inexpensive ship. For several years in a row, the Jericho mercenaries organized defensive checkpoints, piloting exclusively IN "Palom".
Due to the extreme popularity of the ship, its analogue - IN "Palom Mk II" was released with the ability to customize to the needs of the pilot.
Attention! The ship is no longer in production.
Unique ship equipment
Weapon
- Launches a radiating projectile, dealing EM damage within a radius of 350 m. When it hits the target, the projectile explodes.
Shield modifier
- Increases shield resistance to all types of damage. In addition, deals thermal damage to all enemies within a radius of 700 m.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Critical chance increased by 10%. | |
Energy consumption of "Guard modules" reduced by 20%. | |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds