Advancement: Difference between revisions
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All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story [[campaign]], covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘[[Open Space]]’ mode. | |||
Pilot's clearance level increases after reaching a certain amount of prestige. There are 25 levels available. Prestige can be obtained in the following ways: | |||
1. - '''[[Fleet strength|Develop your fleet]]!'''<br/> | |||
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 prestige points.<br/> | |||
Activate as many available nodes as possible in the [[Ellydium]] ship development tree. For each unlocked node, the pilot receives 20 prestige points. | |||
2. - '''[[Atlas|Upgrade active modules, weapons and modifiers]]!'''<br/> | |||
For obtaining an {{Mk.1}} module, the pilot receives 5 prestige points.<br/> | |||
For upgrading to {{Mk.2}}, the pilot receives 10 prestige points.<br/> | |||
For upgrading to {{Mk.3}}, the pilot receives 15 prestige points.<br/> | |||
For upgrading to {{Mk.4}}, the pilot receives 20 prestige points.<br/> | |||
For upgrading to {{Mk.5}}, the pilot receives 25 prestige points.<br/> | |||
You can only get prestige for each new module once. | |||
3. - '''[[Achievements|Earn achievements]]!'''<br/> | |||
Earn experience for each achievement unlocked in the game. The amount of experience is indicated in the achievement's description. | |||
== Clearance level required for different unlocks == | |||
3: [[Tasks]], [[Implants|Crew]] | |||
4: [[PvP Arena]] | |||
5: [[Custom Battle]], [[Brawl]] PvP modes | |||
6: [[Trade]], [[Workshop]], [[Mail]] | |||
7: [[Tournament]], [[Special Ops]], [[Conquest]] (dreadnought battles) | |||
11: [[Leagues|Star Conflict League battles]] | |||
== How to get a higher clearance level == | |||
[[File:Campaign_Tab.png|300px]] | |||
Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn experience points and complete tasks in the '[[Campaign]]' section. | |||
== Prestige required to lvl up == | |||
{| class="wikitable" | |||
! Level | |||
! Prestige required for the next lvl | |||
! Prestige required (total) | |||
|- | |||
| 1 | |||
| 0 | |||
| 0 | |||
|- | |||
| 2 | |||
| 200 | |||
| 200 | |||
|- | |||
| 3 | |||
| 400 | |||
| 600 | |||
|- | |||
| 4 | |||
| 600 | |||
| 1200 | |||
|- | |||
| 5 | |||
| 800 | |||
| 2000 | |||
|- | |||
| 6 | |||
| 1000 | |||
| 3000 | |||
|- | |||
| 7 | |||
| 1200 | |||
| 4200 | |||
|- | |||
| 8 | |||
| 1400 | |||
| 5600 | |||
|- | |||
| 9 | |||
| 1600 | |||
| 7200 | |||
|- | |||
| 10 | |||
| 1800 | |||
| 9000 | |||
|- | |||
| 11 | |||
| 2000 | |||
| 11000 | |||
|- | |||
| 12 | |||
| 2200 | |||
| 13200 | |||
|- | |||
| 13 | |||
| 2500 | |||
| 15700 | |||
|- | |||
| 14 | |||
| 3000 | |||
| 18700 | |||
|- | |||
| 15 | |||
| 3500 | |||
| 22200 | |||
|- | |||
| 16 | |||
| 4000 | |||
| 26200 | |||
|- | |||
| 17 | |||
| 4500 | |||
| 30700 | |||
|- | |||
| 18 | |||
| 5000 | |||
| 35700 | |||
|- | |||
| 19 | |||
| 5500 | |||
| 41200 | |||
|- | |||
| 20 | |||
| 6000 | |||
| 47200 | |||
|- | |||
| 21 | |||
| 6500 | |||
| 53700 | |||
|- | |||
| 22 | |||
| 8000 | |||
| 61700 | |||
|- | |||
| 23 | |||
| 9000 | |||
| 70700 | |||
|- | |||
| 24 | |||
| 10000 | |||
| 80700 | |||
|- | |||
| 25 | |||
| 12500 | |||
| 93200 | |||
|} | |||
== Prestige from leveling up non-premium ships == | |||
{| class="wikitable" | |||
! | |||
! colspan="3" | Number of ships | |||
! | |||
! | |||
|- | |||
| Experience levels | |||
| [[Empire]] | |||
| [[Federation]] | |||
| [[Jericho]] | |||
| Total number of ships | |||
| Total experience levels | |||
|- | |||
| 5 | |||
| 2 | |||
| 2 | |||
| 2 | |||
| 6 | |||
| 30 | |||
|- | |||
| 6 | |||
| 2 | |||
| 3 | |||
| 3 | |||
| 8 | |||
| 48 | |||
|- | |||
| 7 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 9 | |||
| 63 | |||
|- | |||
| 8 | |||
| 7 | |||
| 6 | |||
| 6 | |||
| 19 | |||
| 152 | |||
|- | |||
| 9 | |||
| 11 | |||
| 11 | |||
| 13 | |||
| 35 | |||
| 315 | |||
|- | |||
| 10 | |||
| 28 | |||
| 28 | |||
| 25 | |||
| 81 | |||
| 810 | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| Total experience levels: | |||
| 1418 | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| Total prestige points from experience levels: | |||
| 28360 | |||
|} | |||
===Rank=== | ===Rank=== | ||
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new [[implants]]. | Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new [[implants]]. | ||
==Currency== | ==Currency== | ||
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium. | There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium. | ||
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]] | [[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]] | ||
===[[Credits]]=== | ===[[Credits]]=== | ||
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange. | Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange. | ||
===[[Galactic Standards]]=== | ===[[Galactic Standards]]=== | ||
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and | Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading. | ||
===[[Iridium]]=== | ===[[Iridium]]=== | ||
Iridium is earned by looting. It is very valuable currency. | Iridium is earned by looting. It is very valuable currency. | ||
==Ships and [[Experience]]== | ==Ships and [[Experience]]== | ||
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Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship. | Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship. | ||
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "Fleet | The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "[[Fleet strength]]", which will increase chance of getting second bundle free. | ||
===Specialized Vessels=== | ===Specialized Vessels=== | ||
Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes. | Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes. | ||
==Equipment== | ==Equipment== | ||
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===Modules=== | ===Modules=== | ||
Modules are ship systems that can be upgraded. {{Mk.4}} modules can only be upgraded to {{Mk.5}} after the upgrade is manufactured in the Workshop. | Modules are ship systems that can be upgraded. {{Mk.4}} modules can only be upgraded to {{Mk.5}} after the upgrade is manufactured in the [[Workshop]]. |
Revision as of 19:37, 4 April 2019
All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story campaign, covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘Open Space’ mode.
Pilot's clearance level increases after reaching a certain amount of prestige. There are 25 levels available. Prestige can be obtained in the following ways:
1. - Develop your fleet!
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 prestige points.
Activate as many available nodes as possible in the Ellydium ship development tree. For each unlocked node, the pilot receives 20 prestige points.
2. - Upgrade active modules, weapons and modifiers!
For obtaining an Mk.1 module, the pilot receives 5 prestige points.
For upgrading to Mk.2, the pilot receives 10 prestige points.
For upgrading to Mk.3, the pilot receives 15 prestige points.
For upgrading to Mk.4, the pilot receives 20 prestige points.
For upgrading to Mk.5, the pilot receives 25 prestige points.
You can only get prestige for each new module once.
3. - Earn achievements!
Earn experience for each achievement unlocked in the game. The amount of experience is indicated in the achievement's description.
Clearance level required for different unlocks
4: PvP Arena
5: Custom Battle, Brawl PvP modes
7: Tournament, Special Ops, Conquest (dreadnought battles)
11: Star Conflict League battles
How to get a higher clearance level
Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn experience points and complete tasks in the 'Campaign' section.
Prestige required to lvl up
Level | Prestige required for the next lvl | Prestige required (total) |
---|---|---|
1 | 0 | 0 |
2 | 200 | 200 |
3 | 400 | 600 |
4 | 600 | 1200 |
5 | 800 | 2000 |
6 | 1000 | 3000 |
7 | 1200 | 4200 |
8 | 1400 | 5600 |
9 | 1600 | 7200 |
10 | 1800 | 9000 |
11 | 2000 | 11000 |
12 | 2200 | 13200 |
13 | 2500 | 15700 |
14 | 3000 | 18700 |
15 | 3500 | 22200 |
16 | 4000 | 26200 |
17 | 4500 | 30700 |
18 | 5000 | 35700 |
19 | 5500 | 41200 |
20 | 6000 | 47200 |
21 | 6500 | 53700 |
22 | 8000 | 61700 |
23 | 9000 | 70700 |
24 | 10000 | 80700 |
25 | 12500 | 93200 |
Number of ships | |||||
---|---|---|---|---|---|
Experience levels | Empire | Federation | Jericho | Total number of ships | Total experience levels |
5 | 2 | 2 | 2 | 6 | 30 |
6 | 2 | 3 | 3 | 8 | 48 |
7 | 3 | 3 | 3 | 9 | 63 |
8 | 7 | 6 | 6 | 19 | 152 |
9 | 11 | 11 | 13 | 35 | 315 |
10 | 28 | 28 | 25 | 81 | 810 |
Total experience levels: | 1418 | ||||
Total prestige points from experience levels: | 28360 |
Rank
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new implants.
Currency
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.
Credits
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.
Galactic Standards
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading.
Iridium
Iridium is earned by looting. It is very valuable currency.
Ships and Experience
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.
Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "Fleet strength", which will increase chance of getting second bundle free.
Specialized Vessels
Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.
Equipment
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk.)" and in order to upgrade it to the next Mk., the player requires credits.
Modules
Modules are ship systems that can be upgraded. Mk.4 modules can only be upgraded to Mk.5 after the upgrade is manufactured in the Workshop.