Workshop

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Workshop is a place, where pilot can manufacture advanced weapons, modules, missiles and ship parts.

Available from 6 clearance level.

Other articles:
Crafting
About resources for workshop:
Raw materials and Parts
About objects in Open Space:
Containers and minerals

Workshop window.
  • Crafting
One of game aspects, possibility to manufacture different items, from ammo and missiles to new modules and ships. For manufacturing you need resources.
  • Note
Modules and weapons' characteristics are shown without implants, bonuses, modifiers and other buffs.
Weapons' damage is shown for 1 gun (interceptors have 2 guns, Long Range frigates - 6, Object NY18 - 8 (fire max 4), destroyers - 12 (fire max 8), other - 4).


Weapon systems

Creating of advanced weapons (Mk.5). One of components, needed for it is Mk.4 weapon. Most of weapons have Mk.5 version.

Also, here some Mk.1 weapons are created:

Thermal

Name Icon Ranks Notes
Meson Cannon Mk.1 Meson Cannon 11 Meson Cannon 14 Meson Cannon 17 7-11, 10-14, 13-17
Thi'Lith Beam Mk.1 6-8, 8-12, 11-17
Vacuum resonance laser Mk.1 12-17
Overheating laser Mk.1 8-12
WL 13-EL Emitter Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Le Claire cannon Mk.1 14-17
Emitter ML-V2 Mk.1 15-17
Thermo-launcher TL-5 Mk.1 14-17
Minelayer 'Sower' Mk.1 14-17
Breach Laser Mk.1 13-17
Blaster weapon 'Barred owl' Mk.1 14-17
Weapon 'Sonex spear' Mk.1 14-17
Pirate Heavy Blaster Mk.4 12-17 It was possible to get blueprint in the 'Ancient instinct' event
Laser 'Apotheosis-4' Mk.1 14-17
Thermal energy burner 'МZ-42' Mk.1 11-15
Pirate Meson cannon Mk.4 13-17 It was possible to get blueprint in the 'Secrets of the Precursors' event
'Dead heart' laser Mk.1 14-17

Kinetic

Name Icon Ranks Notes
Coilgun Mk.1 Coilgun 11 Coilgun 14 Coilgun 17 7-11, 10-14, 13-17
'Sk'Rah' Launcher Mk.1 7-9, 9-13, 12-17
Thar'kth cannon Mk.1 7-9, 9-13, 12-17 Researched on Thar'Ga
Thermoactive weapon Mk.1 12-17
Tai'thaq Mk.1 7-9, 9-13, 12-17 Researched on Tai'Kin
Proximity mortar Mk.1 6-8, 8-12, 11-17
Vulcan Mk.1 Vulcan 6 Vulcan 9

Vulcan 13 Vulcan 17

4-6, 7-9, 9-13, 12-17
Waz'Dum Mk.1 Waz'Dum 12 Waz'Dum 17 8-12, 11-17 Researched on Waz'Got
Th'ak'Len Mk.1 Th'ak'Len 9 Th'ak'Len 12 Th'ak'Len 17 5-9, 8-12, 11-17
'Kai' fission launcher Mk.1 8-12, 11-17 Researched on Ze'Ta
Drone operator 'RepK-2' Mk.1 15-17
Heavy Gauss-cannon G2 Mk.1 15-17
Omega-B missile launcher Mk.1 15-17
Shrapnel cannon 'Punisher' Mk.1 15-17
Improved kinetic supercharger Mk.1 14-17
Missile module 'Trinity' Mk.1 11-17
Pirate Coilgun Mk.4 13-17 It was possible to get blueprint in the 'Ancient instinct' event
'CFER-24' nailgun Mk.1 11-17

EM

Name Icon Ranks Notes
'Dag'tnith' Launcher Mk.1 7-9, 9-13, 12-17
Thar'Ga'tok launcher Mk.1 5-9, 8-12, 11-17 Researched on Thar'Ga
G'Thar'Du Cannon Mk.1 7-9, 9-13, 12-17
'Tai'al' launcher Mk.1 8-12, 11-17 Researched on Tai'Kin
'T'Har'Ok' beamer Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Compression railgun Mk.1 8-12
Waz'Gul Mk.1 8-12, 11-17 Researched on Waz'Got
Plasma burster Mk.1 8-12, 11-17 Researched on Ze'Ta
Echo cannon Mk.1 15-17
Energoplasmer Mk.1 15-17
EMR-3 launcher Mk.1 14-17
Mk-3 plasma gun Mk.1 15-17
Shrapnel weapon 'Bear claw' Mk.1 9-13
Plasmer Mk.1 Plasmer 17 13-17
'Fort-4' launcher Mk.1 15-17
'Langmuir' launcher Mk.1 15-17
Weapon 'Plasma inductor' Mk.1 15-17
Pirate Singularity Cannon Mk.4 13-17 It was possible to get blueprint in the 'Ancient instinct' event
Pirate RF Blaster Mk.4 12-17 It was possible to get blueprint in the 'Ancient instinct' event
'Fury' plasma gun Mk.1 15-17
Pirate 'Halo' launcher Mk.4 13-17 It was possible to get blueprint in the 'Secrets of the Precursors' event
'Dawn' launcher Mk.4 11-17 It was possible to get blueprint in the 'Leap into the abyss' event

Munitions

Creating of advanced ammo.

For thermal weapons

Name Icon Ranks Notes
Xenon Lamp (premium) 1-17
High-Frequency Oscillator (premium) 1-17
Flat Reflector (premium) 1-17
Curved Reflector (premium) 1-17
Xenon Lamp Mk.4 8-17
Focusing Lens Mk.4 8-17
Resonating crystal Mk.4 8-17
Lens system Mk.4 8-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event

For kinetic weapons

Name Icon Ranks Notes
Explosive Shells (premium) 1-17
Shaped Charge Shells (premium) 1-17
Uranium Shells (premium) 1-17
Vanadium Shells (premium) 1-17
Iridium Slugs Mk.4 8-17
Explosive Shells Mk.4 8-17
Resonating slugs Mk.4 8-17
Piercing charges Mk.4 8-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event

For EM weapons

Name Icon Ranks Notes
Double Deflector (premium) 1-17
Booster Circuit (premium) 1-17
'Supernova' Deflector (premium) 1-17
Double Deflector Mk.4 8-17
Supercooled Charges Mk.4 8-17
Resonating charges Mk.4 8-17
Boosted charges Mk.4 8-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event

Missile bay

Secondary weaponry.

Homing

Homing missiles.

Name Icon Ranks Notes
'Doomsday' missile 13-17
Repair rockets 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event
Inhibitor missiles 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event
Cluster rockets 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event
Death star 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Pirate Chronicles' event
Anomaly torpedo 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Pirate Chronicles' event

Pro Tools

Special weapons for missile compartaments.

Name Icon Ranks Notes
Attack drone (multipurpose) 14-17
Crystal mine 6-10, 9-13, 12-17 Researched on Tai'Kin
Heavy repelling drone 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Moon Race' event
Magnetic mine 13-17
Crystal drone (for fighters) 14-17
Crystal drone (for frigates) 14-17
Crystal defence drone 14-17
Anchor mine 13-17 It is possible to get blueprint from DLC 'Pirate weapons Pack' or it was possible to get it in the 'Pirate Chronicles' event

Active modules

Require manual activation.

Multipurpose

Modules allowing improved survival in combat.

Name Icon Ranks Notes
Pirate Shield Booster S/M/L Mk.4 9-13
Pirate Multiphase Shield Adapter Mk.4 9-13
A1MA Mk.1 9-13
Energy converter Mk.1 7-9, 9-13, 12-17
Missile reload Mk.1 5-7, 7-11, 10-14, 13-17 Researched on Thar'Ga

Recon

Name Icon Ranks Notes
Phase Modulator Mk.5 10-14, 13-17
Pirate spy drones container Mk.4 11-17 It was possible to get blueprint in the 'Secrets of the Precursors' event
Satellite crystal Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Inhibitor crystal Mk.1 6-8, 8-12, 11-17 Researched on Tai'Kin
Harvest crystal Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Crystal-infiltrator Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Comms decoder Mk.1 13-17
'Ghost' camo system Mk.1 10-17
Trampoline Mk.1 13-17
Hacking booster 'Konung' Mk.1 13-17
Spatial faults generator Mk.1 13-17

ECM

Name Icon Ranks Notes
Ion Diffuser Mk.5 8-12, 11-17
Pirate ion diffuser Mk.4 11-17 It was possible to get blueprint in the 'Ancient instinct' event
Stasis mine Mk.1 13-17
Eternal moment Mk.1 13-17

Covert Ops

Name Icon Ranks
'Orion' Targeting Complex Mk.5 8-12, 11-17
Pirate 'Orion' Targeting Complex Mk.4 11-17
Plasma ram Mk.1 15-17
Electronic interference dispenser Mk.1 13-17

Tackler

Name Icon Ranks Notes
Target Painter Mk.5 8-12, 11-17
Pirate engine suppressor Mk.4 12-17 It was possible to get blueprint in the 'Ancient instinct' event
'Stretto' gun system Mk.1 15-17
Artillery barrier drone Mk.1 13-17
Ties of Shadows Mk.1 13-17

Command

Name Icon Ranks Notes
'Valkyrie' System Mk.5 8-12, 11-17
Pirate 'Valkyrie' System Mk.4 11-17 It was possible to get blueprint in the 'Secrets of the Precursors' event
Pirate gravi-scanner Mk.4 13-17 It was possible to get blueprint in the 'Leap into the abyss' event
Massive energy absorber Mk.1 15-17
Reserve energy circuits Mk.1 8-12
'Downpour' system Mk.1 13-17
Magnetron 'Aigul-65' Mk.1 13-17

Gunship

Name Icon Ranks Notes
Aiming Overcharge Mk.5 8-12, 11-17
Pirate Engine Overcharge Mk.4 11-17
Alien intuition Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Inhibitor swarm Mk.1 4-6, 7-9, 9-13, 12-17 Researched on Thar'Ga
Crystal drone Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Thermal repulsor Mk.1 13-17
Emergency reboot Mk.1 15-17
Crushing blow Mk.1 13-17
Shield generator overcharge Mk.1 13-17

Engineering

Name Icon Ranks Notes
Mass Shield Generator Mk.5 8-12, 11-17
Pirate Mass Shield Generator Mk.4 11-17
'Patron' active defence Mk.1 7-11, 10-14, 13-17 Researched on Waz'Got
Gravi-wave Mk.1 7-11, 10-14, 13-17 Researched on Waz'Got
Hull converter Mk.1 10-14, 13-17 Researched on Waz'Got
Emergency repair station Mk.1 13-17 Researched on Waz'Got
Waz'Got battle station Mk.1 13-17 Researched on Waz'Got
Mobile barrier Mk.1 13-17
Mobile portal Mk.1 13-17
Farstation Mk.1 15-17
Mail drone beacon Mk.1 14-17
Restoring projector Mk.1 13-17
'Kongmíng' manual controls Mk.1 13-17

Guard

Name Icon Ranks Notes
Missile Shield Mk.5 10-14, 13-17
Pirate missile shield Mk.4 13-17 It was possible to get blueprint in the 'Ancient instinct' event
Harpoon M1 Mk.1 14-17
Front pyro emitter Mk.1 14-17
Field generator 'Shadow of Bartle' Mk.1 13-17

Long Range

Name Icon Ranks Notes
Weapon Overcharge Mk.5 8-12, 11-17
Reverse Thruster Mk.1 7-9, 9-13, 12-17
Pirate reverse thruster Mk.4 12-17 It was possible to get blueprint in the 'Secrets of the Precursors' event
Barrier blast Mk.1 15-17
Redirection of energy flows Mk.1 14-17
Gravitational defence projector Mk.1 13-17

Suppressor Class

Name Icon Ranks Notes
Wormhole projector Mk.1 7-11, 10-14, 13-17
'Tempest' Launcher Mk.1 7-11, 10-14, 13-17
Gravitational Lens Mk.1 10-14, 13-17
Repelling Beam Mk.1 13-17
Photon Emitter Mk.1 9-13, 12-17
Destabilizing Field Mk.1 12-17
Hybrid missile Mk.1 12-17
Isotope Harvester Mk.1 12-17
Remote minelayer Mk.1 12-17
Landing platform Mk.1 9-13, 12-17 Researched on Ze'Ta
Swarm control Mk.1 10-14, 13-17 Researched on Ze'Ta
Jump system 'Kapkan' Mk.1 13-17 Researched on Ze'Ta
Devastator beam Mk.1 10-14, 13-17 Researched on Ze'Ta
Crystalline suppressor Mk.1 13-17 Researched on Ze'Ta
Cluster torpedo Mk.1 15-17
Gyges microwave emitter Mk.1 15-17
Autonomous barrier torpedo Mk.1 15-17
Polarizing shield Mk.4 13-17 It was possible to get blueprint in the 'Leap into the abyss' event

Ship modifiers

Modules that will considerably improve your ship's perfomance.

Hull

Special hull modifications.

Name Icon Ranks Notes
Crystal Plates Mk.1 6-8, 8-12, 11-17
Improved Seeress pylons Mk.1 13-17
Matter Absorber Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Virtual particle condenser Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Tai'Kin
Emergency stasis system Mk.1 6-8, 8-12, 11-17 Researched on Tai'Kin
Thermal Insulator Mk.5 10-14, 13-17
EM-insulation Mk.5 8-12, 11-17
Reactive Armor Mk.5 8-12, 11-17
Improved Missile Pylons Mk.5 9-13, 12-17
Reinforced Beams Mk.5 8-12, 11-17
Armor-Plated Hull Mk.5 8-12, 11-17
Regenerative Coating Mk.5 10-14, 13-17
Lightweight Hull Mk.5 10-14, 13-17
Galvanized Armor Mk.5 9-13, 12-17
Passive Armor Mk.5 8-12, 11-17
Crystal Plates Mk.5 8-12, 11-17
'Second Wind' repair kit Mk.5 8-12, 12-17
'Meteor' accelerator module Mk.5 9-13
Neutron emitter Mk.5 8-13
Auto-repair Mk.5 10-17
'Faria' missile amplifier Mk.5 13-17
'Wounded Beast' protocol Mk.5 13-17
Emergency hack system Mk.5 13-17
Emitter overload Mk.5 13-17
Improved Seeress pylons Mk.5 13-17

Shield

Special shield modifications.

Name Icon Ranks Notes
Warp-stream detector Mk.1 12-17
'Baphomet' energy recuperation system Mk.1 15-17
'Salamander' adaptive polarizer Mk.1 15-17
Regenerator shield Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Energy Recuperation System Mk.5 8-12, 11-17
Thermal Modulator Mk.5 10-14, 13-17
EM-diffuser Mk.5 8-12, 11-17
Variative Shield Projector Mk.5 9-13, 12-17
Auxiliary Shield Projector Mk.5 9-13, 12-17
Asynchronous Shield Projector Mk.5 8-12, 11-17
Shield Splitter Mk.5 9-13, 12-17
Adaptive Shield Mk.5 9-13, 12-17
Compact Shield Generator Mk.5 8-12, 11-17
Submatter Shield Mk.5 12-17
Multipurpose shield Mk.5 8-12, 11-17
MGS-Box camo Mk.5 9-13
Dual shields Mk.5 11-15
'Resistance' generator Mk.5 8-12
Thermoprojector Mk.5 11-15
Kinematic shield adapter Mk.5 9-15
Maneuver blocker Mk.5 9-13
Reserve shield system Mk.5 8-12
Pulse Shield Mk.5 11-15
Enhanced shield Mk.5 8-12
'Friend-foe' code hacker Mk.5 13-17
'Conformist' booster Mk.5 11-16
'Rebuff' shield modifier Mk.5 12-17
Integrated thermoshield Mk.5 11-17
'Reaper-8' converter Mk.5 12-17
Thermoreactive Shield Mk.5 12-17
Warp-stream detector Mk.5 12-17
Safety speed boost Mk.5 15-17
'Baphomet' energy recuperation system Mk.5 15-17
'Salamander' adaptive polarizer Mk.5 15-17

Engine

Special engine modifications.

Name Icon Ranks Notes
Augmented Cooler Mk.1 12-17
Seeress tetroxide injector Mk.1 13-16
Signal router Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Emergency jump Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Catalyst crystal Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Speed balancer Mk.1 8-12, 11-17 Researched on Ze'Ta
Collision Compensator Mk.5 8-12, 11-17
Inertial Stabilizer Mk.5 11-17
Vernier Engines Mk.5 9-13, 12-17
Catalyst Injector Mk.5 8-12, 11-17
Tetroxide Injector Mk.5 8-12, 11-17
Auxiliary Generator Mk.5 9-13, 12-17
Shared Cooler Mk.5 8-13, 12-17
Cruise Engine Modification Mk.5 10-14, 13-17
Balanced defence Mk.5 10-16
Adaptive maneuver booster Mk.5 8-12
Side booster Mk.5 9-13
Reserve boosters Mk.5 13-17
Dynamic superchargers Mk.5 13-17
Augmented Cooler Mk.5 12-17
Maneuver co-processor Mk.5 13-17
Cooldown priority Mk.5 15-17
Seeress tetroxide injector Mk.5 13-16

Capacitor

Special capacitor modifications.

Name Icon Ranks Notes
Active repairs system Mk.1 12-17
'Baphomet' pulse discharger Mk.1 13-17
Camouflage shield refractor Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Dead hand Mk.1 9-13, 12-17 Researched on Ze'Ta
Iridium Heatsink Mk.5 8-13, 12-17
Emergency Barrier Mk.5 10-14, 13-17
Acceleration Coils Mk.5 8-12, 11-17
Leak Stabilizer Mk.5 9-13, 12-17
Voltage Regulator Mk.5 8-12, 11-17
Pulse Discharger Mk.5 10-14, 13-17
Multiphase Generator Mk.5 10-14, 13-17
Capacitor Power Relay Mk.5 11-17
Power Unit Conduit Mk.5 8-12, 11-17
Cooling hack Mk.5 10-14
Safety switch Mk.5 9-13
Adaptation mechanism Mk.5 8-12
Progressive energy flow Mk.5 9-13
Capacitor overload Mk.5 9-13
Critical counter Mk.5 9-13
Reserve generator Mk.5 9-13
'Master Sinobi' auto-jump Mk.5 11-17
Particle flow disruptor Mk.5 13-17
Ally recharge Mk.5 12-17
Emergency shield recharge Mk.5 13-17
'SHROUD' generator Mk.5 11-17
Active repairs system Mk.5 12-17
'Baphomet' pulse discharger Mk.5 13-17

Computer

Special CPU modifications.

Name Icon Ranks Notes
Vulnerability scanner Mk.1 12-17
Improved repair algorithms Mk.1 15-17
TY-7 optics system Mk.1 15-17
'Event-24' Horizon Module Mk.1 14-17
Matter transformer Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Warp-targeting Mk.1 6-10, 9-13, 12-17 Researched on Tai'Kin
Production optimization Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Engineering regenerator Mk.1 10-14, 13-17 Researched on Waz'Got
Cooling distributor Mk.1 9-13, 12-17 Researched on Waz'Got
Combat control Mk.1 12-17 Researched on Ze'Ta
Electronic Guidance Mk.5 9-13, 12-17
'Horizon' Module Mk.5 9-13, 12-17
'Proton Wall' System Mk.5 10-14, 13-17
Enhanced Scanner Mk.5 8-12, 11-17
Overclocked CPU Mk.5 8-12, 11-17
Target Tracking Coprocessor Mk.5 12-17
Infrared Scanner Mk.5 10-14, 13-17
'Duelist' protocol Mk.5 8-12, 11-17
Gun adapter Mk.5 8-12, 11-17
Reloading calibration Mk.5 10-14
'Echidna' processor Mk.5 8-12
Combat accelerator Mk.5 9-13
Dual-channel repeater Mk.5 9-13
Quickcharge system Mk.5 8-12
'Kenjutsu' destabilizer Mk.5 11-17
Blood harvest Mk.5 12-17
'Confrontation' program Mk.5 13-17
Vulnerability probe plugin Mk.5 13-17
Improved charge algorithms Mk.5 12-17
Procedure booster Mk.5 12-17
Adaptive plugin Mk.5 13-17
Vulnerability scanner Mk.5 12-17
'Satisfaction' algorithm Mk.5 14-17
Drone booster Mk.5 13-17
Disintegrator booster Mk.5 13-17
'Heir' algorithm Mk.5 15-17
Improved repair algorithms Mk.5 15-17
TY-7 optics system Mk.5 15-17
Cyberdeck terminal Mk.5 14-17
'Event-24' Horizon Module Mk.5 14-17

Components

Components for production of modules and ships.

Raw materials

Basic materials, required for production of more complex components.

Parts

Module crafting parts.

Ship Parts

Parts, required for manufacturing of a ship.

Here you can craft parts for manufactured and Ellydium ships.