Med Evac: Difference between revisions

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(Created page with "__NOTOC__ Med Evac|100px|left '''Type:''' Active module. '''Group:''' Engineer modules. '''For ranks:''' 8-12. '''For ship type:''' G...")
 
(Balance 1.12.1)
 
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'''For ship type:''' [[Garm]] and premium ships of the role {{Engineering}}
'''For ship type:''' [[Garm]] and premium ships of the role {{Engineering}}


==Description==
==Description==
:Jumps to an ally marked as target but no further than '''5000''' m.
:Jumps to an ally marked as target but no further than '''5000''' m.
:While the ally is in the module's range, its hull is restored.
:While the ally is in the module's range, its hull is restored.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Active range (repair)
|Active range (repair)
|colspan="4"| 750 m.
|colspan="4"| 1100 m.
|-align="center"
|-align="center"
|Active time
|Active time
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|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Ice Belt]]
| Can be picked up from destroyed enemies in the zone [[Ice Belt]]
|135000{{CR}}
| 135000{{CR}}
|270000{{CR}}
| 270000{{CR}}
|630000{{CR}}
| 630000{{CR}}
|-
|-
|}
|}

Latest revision as of 21:52, 29 January 2024

Med Evac
Med Evac

Type: Active module.

Group: Engineer modules.

For ranks: 8-12.

For ship type: Garm and premium ships of the role

Description

Jumps to an ally marked as target but no further than 5000 m.
While the ally is in the module's range, its hull is restored.

Characteristics

Parameters Med Evac 12
Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 858 pts./s. +46 pts./s. +48 pts./s. +38 pts./s.
Active range (repair) 1100 m.
Active time 6 s.
Energy consumption 500 en.
Recharge 50 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions