Lynx: Difference between revisions
(Balance (1.6.10)) |
(|price = 10000) |
||
Line 19: | Line 19: | ||
|specialAbility_link = ODG 'Chameleon' | |specialAbility_link = ODG 'Chameleon' | ||
|specialAbility_icon = Tackler chamelion.png | |specialAbility_icon = Tackler chamelion.png | ||
|price = | |price = 10000 | ||
|currency = CR | |currency = CR | ||
<!-- Image block --> | <!-- Image block --> |
Latest revision as of 00:07, 30 December 2020
Survivability* | 10045 |
Hull | 4031 |
Shield | 4147 |
Energy | 492 |
Speed | 356 |
Available from the beginning:
Critical chance increased by 15%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Weapon cooling rate increased by 50%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Shield | |
Hull |
Special module |
Buying price | 10000 |
Selling price | 2500 |
* All specifications are shown for the ship with the maximum level of experience (5) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 1
Description
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
Previously, decommissioned USV-2 "Lynx" fighters could easily be purchased from any dealer selling used spacecrafts. However, the unpretentiousness, durability and low price of them gave rise to such demand that nowadays it is very easy to buy Lynx.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||
|