Nano-devourers: Difference between revisions
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(Created page with "__NOTOC__ Nano-devourers|100px|left '''Type:''' Active module. '''Group:''' Engineer modules. '''For ranks:''' 8-12. '''For ship ...") |
(Balance 1.9.0a) |
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'''For ship type:''' [[Minotaur]] and premium ships of the role {{Engineering}} | '''For ship type:''' [[Minotaur]] and premium ships of the role {{Engineering}} | ||
==Description== | ==Description== | ||
:Upon hitting the target nanobots start devouring its hull | :Upon hitting the target nanobots start devouring its {{Tooltip|hull|redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield}}. | ||
:Then they restore the hull of the closest ally in '''1000''' m. range. | :Then they restore the hull of the closest ally in '''1000''' m. range. | ||
:In passive mode regenerates '''35''' hull pts. per second for each enemy within '''2000''' m. radius. | |||
==Characteristics== | ==Characteristics== |
Revision as of 13:18, 29 June 2021
Type: Active module.
Group: Engineer modules.
For ranks: 8-12.
For ship type: Minotaur and premium ships of the role
Description
- Upon hitting the target nanobots start devouring its hull.
- Then they restore the hull of the closest ally in 1000 m. range.
- In passive mode regenerates 35 hull pts. per second for each enemy within 2000 m. radius.
Characteristics
Parameters | Nano-devourers 12 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (kinetic) | 536 dmg./s. | +30 dmg./s. | +29 dmg./s. | +23 dmg./s. |
Hull repair | 3852 dmg. | +210 dmg. | +210 dmg. | +168 dmg. |
Active time | 5 s. | |||
Energy consumption | 650 en. | |||
Recharge | 48 s. | -3 s. | -2 s. | -2 s. |
Cost | Can be picked up from destroyed enemies in the zone Ice Belt | 135000 | 270000 | 630000 |