Graviton projectile exciter: Difference between revisions

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'''For ship type:''' [[Neuron Zealot]] and premium ships of the role {{Guard}}
'''For ship type:''' [[Neuron Zealot]] and premium ships of the role {{Guard}}


==Description==
==Description==
:After activation main weapon hits transfer target's shield to you for '''7''' s. and temporarily pull the closest enemy to the target.
:After activation main weapon hits transfer target's shield to you for '''7''' s. and temporarily pull the closest enemy to the target within '''500''' m.
 


==Characteristics==
==Characteristics==
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| +308 pts.
| +308 pts.
| +296 pts.
| +296 pts.
|-align="center"
|Pull speed
| 80 m/s
| +10 m/s
| +10 m/s
| +10 m/s
|-align="center"
|-align="center"
|Active time (pulling)
|Active time (pulling)

Latest revision as of 08:51, 19 February 2022

Graviton projectile exciter
Graviton projectile exciter

Type: Active module.

Group: Guard modules.

For ranks: 3-7.

For ship type: Neuron Zealot and premium ships of the role

Description

After activation main weapon hits transfer target's shield to you for 7 s. and temporarily pull the closest enemy to the target within 500 m.

Characteristics

Parameters Graviton projectile exciter 7
Mk.1 Mk.2 Mk.3 Mk.4
Shield transfer 1790 pts. +284 pts. +308 pts. +296 pts.
Pull speed 80 m/s +10 m/s +10 m/s +10 m/s
Active time (pulling) 4 s. +0,5 s. +0,5 s. +0,5 s.
Energy consumption 200 en.
Recharge 48 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Captured Dreadnought 12200 24300 56700


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions