'Styx' Combat drones: Difference between revisions

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:If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore '''165''' shield pts./s.  
:If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore '''165''' shield pts./s.  
:When the module is activated, one of the drones restores '''8944''' shield pts. for the most damaged allied ship within a radius of '''2000''' m., destroys all enemy devices and turns off.
:When the module is activated, one of the drones restores '''8944''' shield pts. for the most damaged allied ship within a radius of '''2000''' m., destroys all enemy devices and turns off.
:The amount of restored shield depends on target size: interceptor - '''*0.5'''; fighter - '''*0.75'''; frigate - '''*1'''; destroyer - '''*1.25'''.
:The amount of restored shield depends on {{Tooltip|target size|interceptor - *0.5; fighter - *0.75; frigate - *1; destroyer - *1.25}}.


==Characteristics==
==Characteristics==

Latest revision as of 16:25, 27 April 2022

'Styx' Combat drones
'Styx' Combat drones

Type: Special module

For ship: Styx

Manufacturing: 65 special module components


Description

Every 30 s. produces drones with 3866 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m.
Dron damage depends on the level of the main weapon installed on the ship.
Spends 330 energy pts. on one activation.
If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore 165 shield pts./s.
When the module is activated, one of the drones restores 8944 shield pts. for the most damaged allied ship within a radius of 2000 m., destroys all enemy devices and turns off.
The amount of restored shield depends on target size.

Characteristics

  • DPS (thermal): 624 dmg./s.
  • Damage (thermal): 374 dmg.
  • Rate of fire: 100 rounds/min
  • Firing range (max.): 1950 m.
  • Drones: 2 pts.
  • Drone: durability: 3866 pts.
  • Drone: recharge period: 30 s.
  • Ship repairs: 165 pts./s.
  • Recharge: 3 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions