Beam destructor: Difference between revisions

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(Balance 1.11.1)
(Balance 1.11.12)
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==Description==
==Description==
:Deals damage increasing over time.  
:Deals damage increasing over time and depending on target size.
:The target also loses '''267''' energy per second or '''500''' energy per second if the target is a destroyer.
:The target also loses '''267''' energy per second or '''500''' energy per second if the target is a destroyer.
:The module stops working if the distance to the target increase by more than '''600''' m.
:The module stops working if the distance to the target increase by more than '''1000''' m.
:Passively increases hull resistance to all types of damage by '''20''' pts.
:Passively increases hull resistance to all types of damage by '''20''' pts. and restores it by '''450''' pts./s.


==Characteristics==
==Characteristics==
*'''DPS (thermal):''' 228-6828 dmg./s.
*'''DPS (thermal):''' 252-8502 dmg./s.
*'''Active range:''' 3500 m.
*'''Active range:''' 3500 m.
*'''Active time:''' 5 s.
*'''Active time:''' 5 s.

Revision as of 15:39, 9 November 2023

Beam destructor
Beam destructor

Type: Special module

For ship: Vigilant



Description

Deals damage increasing over time and depending on target size.
The target also loses 267 energy per second or 500 energy per second if the target is a destroyer.
The module stops working if the distance to the target increase by more than 1000 m.
Passively increases hull resistance to all types of damage by 20 pts. and restores it by 450 pts./s.

Characteristics

  • DPS (thermal): 252-8502 dmg./s.
  • Active range: 3500 m.
  • Active time: 5 s.
  • Energy consumption: 1350 en.
  • Recharge: 20 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions