Charged disintegrator: Difference between revisions

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(Created page with "__NOTOC__ Charged disintegrator|100px|left '''Type:''' Special module '''For ship:''' Helios {{Long Range}} ==Description== :Electromagnetic disintegrator: a hit on an enemy or any object is redirected to a new target at a range of up to '''600''' meters. Capable of hitting up to '''4''' enemies. :As targets are hit, the projectile loses its power and damage is reduced (up to '''60'''%, '''50'''% and '''40'''% respectively)....")
 
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:Electromagnetic disintegrator: a hit on an enemy or any object is redirected to a new target at a range of up to '''600''' meters. Capable of hitting up to '''4''' enemies.  
:Electromagnetic disintegrator: a hit on an enemy or any object is redirected to a new target at a range of up to '''600''' meters. Capable of hitting up to '''4''' enemies.  
:As targets are hit, the projectile loses its power and damage is reduced (up to '''60'''%, '''50'''% and '''40'''% respectively).  
:As targets are hit, the projectile loses its power and damage is reduced (up to '''60'''%, '''50'''% and '''40'''% respectively).  
:Destroyers hit by the disintegrator take '''29700''' of EM damage.  
:Destroyers hit by the disintegrator take additional '''29700''' of EM damage.  
:Damage depends on the level of the main weapon installed on the ship.
:Damage depends on the level of the main weapon installed on the ship.



Latest revision as of 15:06, 25 October 2024

Charged disintegrator
Charged disintegrator

Type: Special module

For ship: Helios



Description

Electromagnetic disintegrator: a hit on an enemy or any object is redirected to a new target at a range of up to 600 meters. Capable of hitting up to 4 enemies.
As targets are hit, the projectile loses its power and damage is reduced (up to 60%, 50% and 40% respectively).
Destroyers hit by the disintegrator take additional 29700 of EM damage.
Damage depends on the level of the main weapon installed on the ship.

Characteristics

  • Damage (EM): 5500 dmg.
  • Rate of fire: 20 rounds/min
  • Projectile speed: 12400 m/s
  • Firing range (max.): 12000 m.
  • Energy consumption: 185 en.
  • Recharge: 3 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions