Lynx Mk II: Difference between revisions
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(Created page with "{{Ship <!-- Main block --> |ShipName = Lynx Mk II |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepo...") |
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|damage_mul = 8% | |damage_mul = 8% | ||
|damage_mul_synLvl = 2 | |damage_mul_synLvl = 2 | ||
|module_target_painter_energy_cost_mul = | |module_target_painter_energy_cost_mul = 20% | ||
|module_target_painter_energy_cost_mul_synLvl = 4 | |module_target_painter_energy_cost_mul_synLvl = 4 | ||
}} | }} |
Revision as of 19:39, 24 September 2016
Lynx Mk II
Accumulates 5% free experience
The maximum level of experience — 7
Survivability* | 9411 |
Hull | 4470 |
Shield | 4564 |
Energy | 627 |
Speed | 301 |
Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Shield |
Special module | File:Module.png |
Buying price | 350000 |
Selling price | 87500 |
* All specifications are shown for the ship with the maximum level of experience (7) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 4
Description
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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