Combat Reboot

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Combat Reboot

Type: Active combat module.

Group: Gunship modules.

For ranks: 4-6, 7-9, 9-13, 12-17.

For ship type: Role attack.png (except Thar'Ga)

Description

Interrupts all negative effects and prevents new ones.
The ship is temporarily invulnerable except for collision damage.
Blocks the use of the “Emergency reboot” module until the cooldown is complete.

Characteristics

Parameters Combat Reboot 6 Combat Reboot 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1.4 s. +0.3 s. +0.3 s. +0.2 s. 1.4 s. +0.3 s. +0.3 s. +0.2 s.
Energy consumption 163 en. 187 en.
Recharge 65 s. -5 s. -5 s. -2 s. 62 s. -5 s. -5 s. -2 s.
Cost 13300Currency credits.png 19900Currency credits.png 39900Currency credits.png 93000Currency credits.png 60900Currency credits.png 91300Currency credits.png 182700Currency credits.png 426200Currency credits.png
Parameters Combat Reboot 13 Combat Reboot 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1.4 s. +0.3 s. +0.3 s. +0.2 s. 1.4 s. +0.3 s. +0.3 s. +0.2 s.
Energy consumption 210 en. 233 en.
Recharge 60 s. -5 s. -5 s. -2 s. 58 s. -5 s. -5 s. -2 s.
Cost 132800Currency credits.png 199300Currency credits.png 398500Currency credits.png 929900Currency credits.png 442800Currency credits.png 664200Currency credits.png 1328400Currency credits.png 3099600Currency credits.png


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