Jaguar: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 266: Line 266:
|shield_max_mul_synLvl = 0
|shield_max_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|damage_mul = 10%
|damage_mul = 10%

Revision as of 19:54, 24 September 2016

Jaguar
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14114
Hull 6316
Shield 6136
Energy 814
Speed 305

Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33%.
EM projectile speed increased by 35%.
Available at experience level 8:
Effects of "Tackler modules" increased by 25%.
Effective range of "Tackler modules" increased by 50%.
Energy consumption of "Tackler modules" reduced by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Empty special.png


Buying price 6000000
Selling price 1500000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 15

Description

Ship_Race3_M_T5_Craft_desc_lore_MISSING

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 695 176 134.7 5284 5134 128 2500 1
2 695 141 134.7 5726 5563 128 2500 1
3 695 141 134.7 5923 5754 128 2750 1
4 716 141 138.8 5923 5754 128 2750 1
5 744 141 144.2 6071 5898 128 3000 1
6 765 141 148.2 6169 5993 128 3000 1
7 765 141 148.2 6267 6041 128 3250 1
8 765 141 148.2 6267 6041 128 3500 1
9 786 141 152.3 6316 6089 128 3500 1
10 814 141 157.6 6316 6136 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66
10 305 366 102 88 72 66

Ship model