Hull restoration system

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Hull restoration system

Type: Active module.

Group: Multipurpose modules.

For ranks: 6-8, 8-12, 11-17.

For ship type: Role scout.png Role recon.png ECM.png Role command.png Role attack.png Role tackler.png Role engineer.png Role guard.png Role sniper.png


Regenerates ship's hull with high speed.
The effect stops if the ship fires or receives damage.


Parameters Hull restoration system 8 Hull restoration system 12 Hull restoration system 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 447 pts./s. +24 pts./s. +25 pts./s. +19 pts./s. 478 pts./s. +26 pts./s. +27 pts./s. +20 pts./s. 511 pts./s. +28 pts./s. +29 pts./s. +22 pts./s.
Active time 15 s. 15 s. 15 s.
Energy consumption 240 en. 270 en. 305 en.
Recharge 22 s. -1 s. -1 s. -1 s. 21 s. -1 s. -1 s. -1 s. 20 s. -1 s. -1 s. -1 s.
Cost 22500Currency credits.png 33800Currency credits.png 67500Currency credits.png 157500Currency credits.png 90000Currency credits.png 135000Currency credits.png 270000Currency credits.png 630000Currency credits.png 270000Currency credits.png 405000Currency credits.png 810000Currency credits.png 1890000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
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