Templar S: Difference between revisions
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|energy_max_mul = 20% | |energy_max_mul = 20% | ||
|energy_max_mul_synLvl = 2 | |energy_max_mul_synLvl = 2 | ||
|module_guard_cooldown_mul = | |module_guard_cooldown_mul = 20% | ||
|module_guard_cooldown_mul_synLvl = 4 | |module_guard_cooldown_mul_synLvl = 4 | ||
|railgun_projectile_speed_mul = 35% | |railgun_projectile_speed_mul = 35% | ||
|railgun_projectile_speed_mul_synLvl = 8 | |railgun_projectile_speed_mul_synLvl = 8 | ||
|railgun_dispersion_mul = | |railgun_dispersion_mul = 33% | ||
|railgun_dispersion_mul_synLvl = 8 | |railgun_dispersion_mul_synLvl = 8 | ||
}} | }} |
Revision as of 03:22, 25 September 2016
Survivability* | 30562 |
Hull | 12941 |
Shield | 21102 |
Energy | 998 |
Speed | 168 |
Available from the beginning:
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Shield |
Special module | File:Phaseshield.png |
Buying price | 1550000 |
Selling price | 387500 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 7
Description
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-30 | 0 | -60 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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