Proximity mortar

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Proximity mortar

Type: Close range kinetic weapon.

For ship type: Guard.png

For ranks: 6-8, 8-12, 11-17.


RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png Piercing charges.png


Fires explosive charges, detonating on impact.
Shoots from each barrel in sequence.
The weapon doesn't fire if it's in the dead zone.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Proximity mortar 8 Proximity mortar 12 Proximity mortar 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 412 dmg./s. +17 dmg./s. +16 dmg./s. +13,5 dmg./s. +11,5 dmg./s. 436 dmg./s. +17 dmg./s. +16,5 dmg./s. +13 dmg./s. +11,5 dmg./s. 453 dmg./s. +16,5 dmg./s. +16,5 dmg./s. +13 dmg./s. +11,5 dmg./s.
Damage (kinetic) 1176 dmg. +48 dmg. +47 dmg. +38 dmg. +33 dmg. 1247 dmg. +48 dmg. +47 dmg. +38 dmg. +33 dmg. 1295 dmg. +47 dmg. +47 dmg. +38 dmg. +33 dmg.
Explosion radius 250 m. 250 m. 250 m.
Rate of fire 21 rounds/min 21 rounds/min 21 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Projectile speed 2300 m./s. 2350 m./s. 2450 m./s.
Firing range (max.) 2500 m. 2500 m. 2500 m.
Spread (from-to) 1,5-3,5 deg. 1,5-3,5 deg. 1,5-3,5 deg.
Overheating/cooling 12/4 s. 12/4 s. 12/4 s.
Cost Manufacturing 56300Currency credits.png 112500Currency credits.png 262500Currency credits.png Manufacturing Manufacturing 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing Manufacturing 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png Manufacturing

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