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Line 285: |
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| |module_propulsion_jam_energy_cost_mul_synLvl = 8 | | |module_propulsion_jam_energy_cost_mul_synLvl = 8 |
| }} | | }} |
| | |
| | [[Category:Federation ships]] |
| | [[Category:Fighter ships]] |
| | [[Category:Tackler ships]] |
Revision as of 03:33, 22 April 2018
Jaguar
Accumulates 5% free experience
The maximum level of experience — 10
Survivability*
|
14114
|
Hull
|
6316
|
Shield
|
6136
|
Energy
|
814
|
Speed
|
305
|
Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33%.
EM projectile speed increased by 35%.
Available at experience level 8:
Effects of "Tackler modules" increased by 25%.
Effective range of "Tackler modules" increased by 50%.
Energy consumption of "Tackler modules" reduced by 20%.
Equipment upon purchase
Weapons
|
|
Active modules
|
|
Ship modifiers
|
Buying price
|
6000000
|
Selling price
|
1500000
|
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 15
Description
Ship_Race3_M_T5_Craft_desc_lore_MISSING
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
10
|
40
|
-20
|
25
|
-5
|
55
|
Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
695
|
176
|
134.7
|
5284
|
5134
|
128
|
2500
|
1
|
2
|
695
|
141
|
134.7
|
5726
|
5563
|
128
|
2500
|
1
|
3
|
695
|
141
|
134.7
|
5923
|
5754
|
128
|
2750
|
1
|
4
|
716
|
141
|
138.8
|
5923
|
5754
|
128
|
2750
|
1
|
5
|
744
|
141
|
144.2
|
6071
|
5898
|
128
|
3000
|
1
|
6
|
765
|
141
|
148.2
|
6169
|
5993
|
128
|
3000
|
1
|
7
|
765
|
141
|
148.2
|
6267
|
6041
|
128
|
3250
|
1
|
8
|
765
|
141
|
148.2
|
6267
|
6041
|
128
|
3500
|
1
|
9
|
786
|
141
|
152.3
|
6316
|
6089
|
128
|
3500
|
1
|
10
|
814
|
141
|
157.6
|
6316
|
6136
|
128
|
3750
|
1
|
|
Ship's speed on different experience levels
Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
march, (m/s)
|
afterburner, (m/s)
|
|
Ship model