Universal repair module

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Revision as of 18:08, 2 July 2024 by U38594143 (talk | contribs) (Created page with "__NOTOC__ Universal repair module|100px|left '''Type:''' Active combat module. '''Group:''' Guard modules. '''For ranks:''' 13-17. '''For ship:''' Shrike {{Guard}} ==Description== :Restores shield and hull of the player's ship over '''10''' sec. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="20%"|Parameters !colspan="4" |Universal repair module 17 |-align="center" |{{Mk.1}} |{{M...")
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Universal repair module
Universal repair module

Type: Active combat module.

Group: Guard modules.

For ranks: 13-17.

For ship: Shrike

Description

Restores shield and hull of the player's ship over 10 sec.

Characteristics

Parameters Universal repair module 17
Mk.1 Mk.2 Mk.3 Mk.4
Shield and hull regeneration 11550 pts. +550 pts. +550 pts. +550 pts.
Energy consumption per sec. 410 en./s. -10 en./s. -10 en./s. -10 en./s.
Recharge 50 s. -3 s. -4 s. -3 s.
Cost DLC Shrike or
in 'Unknown horizons' event stages
1228500 2457000 5733000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions