Nano-devourers

From Star Conflict Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Nano-devourers
Nano-devourers

Type: Active module.

Group: Engineer modules.

For ranks: 8-12.

For ship type: Minotaur and premium ships of the role

Description

Upon hitting the target nanobots start devouring its hull for 5 s.
Then they restore the hull of all your allies in 2000 m. range for 3 s.
In passive mode regenerates 55 hull pts. per second for each enemy within 2000 m. radius.

Characteristics

Parameters Nano-devourers 12
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 1073 dmg./s. +58 dmg./s. +59 dmg./s. +46 dmg./s.
Hull repair 3852 pts. +1748 pts. +200 pts. +200 pts.
Active time 5 s.
Energy consumption 650 en.
Recharge 40 s. -2 s. -1 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions