'Pendulum' module: Difference between revisions

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'''Group:''' Engineer modules.
'''Group:''' Engineer modules.


'''For ranks:''' 7-11.
'''For ranks:''' 7-12.


'''For ship type:''' [[Styx]] and premium ships of the role {{Engineering}}
'''For ship type:''' [[Styx]] and premium ships of the role {{Engineering}}
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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Pendulum' module 11
!colspan="4" |'Pendulum' module 12
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|-align="center"
|-align="center"
|Recharge
|Recharge
|colspan="4"| 0,5 s.
|colspan="4"| 0.5 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 19:35, 12 May 2023

'Pendulum' module
'Pendulum' module

Type: Active module.

Group: Engineer modules.

For ranks: 7-12.

For ship type: Styx and premium ships of the role

Description

Two-mode module. Press the activation key to switch modes.
  • Defence mode
Increases hull resistance for the host and the nearest ally in range. Active by default.
  • Offence mode
Increases critical hit chance for the host and the nearest ally in range.

Characteristics

Parameters 'Pendulum' module 12
Mk.1 Mk.2 Mk.3 Mk.4
Damage resistance increase 30 pts. +4 pts. +3 pts. +3 pts.
Critical hit chance 12% +2% +2% +2%
Active range 2000 m.
Energy consumption 300 en.
Recharge 0.5 s.
Cost Can be picked up from destroyed enemies in the zone Processing rig 94500 189000 441000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions