Axe

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Axe
Axe.png
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 12706
Hull 3457
Shield 7111
Energy 428
Speed 286

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Assault Railgun 2 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
RepairDronesMedium Icon.png ShieldRestoreMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Shield AddShldGen Icon.png

Special module Command diffusion shield.png


Buying price 1 Currency credits.png
Selling price 1 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 1

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

After the conversion of the Frontier into Jericho, which occurred in 3101, Bartle ordered the complete rearmament of the fleet.

In a short time, the Bosco Family developed a new fighter, designed using previously unused energy shield technologies. The new model quickly replaced Adion, which was used during the Religious Wars. And although the engineers did not use part of the ancient shipbuilding manuscripts, Axe nevertheless reflects the forms of the relic Jericho ark. It was the first in the new line of ships to proclaim the beginning of the era of Jericho. A few years later, the fighter was in service with all families. The fleet was ready to return. During the First War for the Bartle Sector, Axe was used as the main strike ship, due to its technical superiority over the Direktorium's fleet. Nowadays, it is used to train young pilots and as an attack ship under the control of AI.

Available equipment

Weapons
Assault Railgun 2

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Coating Polarizer.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Ship modifiers
Engine
CollisionComp Icon.png

Capacitor
CapacitorRecharging Icon.png

Shield
AddShldGen Icon.png

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 400 108 101 2980 6130 96 2500 2
2 400 108 126 3249 6682 96 2500 2
3 400 108 126 3368 6927 96 2750 2
4 412 108 129 3368 6927 96 2750 2
5 428 108 133 3457 7111 96 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66



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