Axe: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Added Categories)
(Updated information)
Line 3: Line 3:
|ShipName = Axe
|ShipName = Axe
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
The fighter "Axe" was designed by engineers at the request of the Bosco Family and with the participation of their design engineers. It was the first ship of this type for Bosco, and cooperation with Technologists allowed the Bosco Family to train many own qualified shipbuilding engineers.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Diffusion Shield
|specialAbility_text = Diffusion Shield
|specialAbility_link = Diffusion Shield
|specialAbility_link = Diffusion Shield
|specialAbility_icon = energyshieldcommander.png
|specialAbility_icon = Command diffusion shield.png
|price = 1
|price = 1
|currency = CR
|currency = CR
Line 32: Line 34:
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 2.jpg|link=Assault Railgun|Assault Railgun 2|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:RepairDronesMedium_Icon.png|link=Repair Kit M|50px]]
|stock_ACTIVE_01 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ACTIVE_02 = [[File:ShieldRestoreMedium_Icon.png|link=Shield Booster M|50px]]
|stock_ACTIVE_02 = [[File:ShieldRestoreMedium_Icon.png       |link=Shield Booster M|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png      |link=Voltage Regulator|60px]]
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 2
|module_active_count = 2
|module_engine_count = 0
|module_engine_count = 1
|module_hull_count = 0
|module_hull_count = 0
|module_shield_count = 0
|module_shield_count = 1
|module_capacitor_count = 0
|module_capacitor_count = 1
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
Line 48: Line 53:
|hull_resist_kinetic = <nowiki>-</nowiki>5
|hull_resist_kinetic = <nowiki>-</nowiki>5
|hull_resist_emp = 55
|hull_resist_emp = 55
|shield_resist_thermal = 10
|shield_resist_thermal = 25
|shield_resist_kinetic = 40
|shield_resist_kinetic = 55
|shield_resist_emp = <nowiki>-</nowiki>20
|shield_resist_emp = <nowiki>-</nowiki>5
|hull_resist_thermal_calc = 25
|hull_resist_thermal_calc = 25
|hull_resist_kinetic_calc = -5
|hull_resist_kinetic_calc = -5
|hull_resist_emp_calc = 55
|hull_resist_emp_calc = 55
|shield_resist_thermal_calc = 10
|shield_resist_thermal_calc = 25
|shield_resist_kinetic_calc = 40
|shield_resist_kinetic_calc = 55
|shield_resist_emp_calc = -20
|shield_resist_emp_calc = -5
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
|max_speed_syn1 = 237
|max_speed_syn1 = 284
|max_speed_boost_syn1 = 284
|max_speed_boost_syn1 = 341
|acceleration_syn1 = 90
|acceleration_syn1 = 90
|acceleration_boost_syn1 = 180
|acceleration_boost_syn1 = 180
Line 71: Line 76:
|rot_speed_z_syn1 = 66
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 400
|energy_max_syn1 = 400
|energy_regen_syn1 = 100.8
|energy_regen_syn1 = 101
|hull_max_syn1 = 2980
|hull_max_syn1 = 2980
|shield_max_syn1 = 6130
|shield_max_syn1 = 6130
Line 79: Line 84:
<!-- Synergy = 2 -->
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|synLevel_syn2 = 2
|max_speed_syn2 = 237
|max_speed_syn2 = 284
|max_speed_boost_syn2 = 284
|max_speed_boost_syn2 = 341
|acceleration_syn2 = 90
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|acceleration_boost_syn2 = 180
Line 99: Line 104:
<!-- Synergy = 3 -->
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|synLevel_syn3 = 3
|max_speed_syn3 = 239
|max_speed_syn3 = 286
|max_speed_boost_syn3 = 286
|max_speed_boost_syn3 = 343
|acceleration_syn3 = 93
|acceleration_syn3 = 92
|acceleration_boost_syn3 = 185
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 108
|boost_energy_cost_syn3 = 108
Line 119: Line 124:
<!-- Synergy = 4 -->
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|synLevel_syn4 = 4
|max_speed_syn4 = 239
|max_speed_syn4 = 286
|max_speed_boost_syn4 = 286
|max_speed_boost_syn4 = 343
|acceleration_syn4 = 93
|acceleration_syn4 = 92
|acceleration_boost_syn4 = 185
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 108
|boost_energy_cost_syn4 = 108
Line 139: Line 144:
<!-- Synergy = 5 -->
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|synLevel_syn5 = 5
|max_speed_syn5 = 239
|max_speed_syn5 = 286
|max_speed_boost_syn5 = 286
|max_speed_boost_syn5 = 343
|acceleration_syn5 = 93
|acceleration_syn5 = 92
|acceleration_boost_syn5 = 185
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 108
|boost_energy_cost_syn5 = 108
Line 150: Line 155:
|rot_speed_y_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 429
|energy_max_syn5 = 428
|energy_regen_syn5 = 133.1
|energy_regen_syn5 = 133
|hull_max_syn5 = 3457
|hull_max_syn5 = 3457
|shield_max_syn5 = 7111
|shield_max_syn5 = 7111
Line 159: Line 164:
<!-- Default bonus block -->
<!-- Default bonus block -->
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_regen_mul = 25%
|energy_regen_mul = '''25%'''
|energy_regen_mul_synLvl = 2
|energy_regen_mul_synLvl = 2
|railgun_projectile_speed_mul = 35%
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul_synLvl = 4
|railgun_projectile_speed_mul_synLvl = 4
|railgun_dispersion_mul = 33%
|railgun_dispersion_mul = '''33,3%'''
|railgun_dispersion_mul_synLvl = 4
|railgun_dispersion_mul_synLvl = 4
}}
}}


[[Category:Ships]]
[[Category:Jericho ships]]
[[Category:Jericho ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Command ships]]
[[Category:Command ships]]

Revision as of 08:39, 9 May 2019

Axe
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 12706
Hull 3457
Shield 7111
Energy 428
Speed 286

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Assault Railgun 2
Active modules
Ship modifiers
Engine
Capacitor
Shield

Special module


Buying price 1
Selling price 1



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 1

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

The fighter "Axe" was designed by engineers at the request of the Bosco Family and with the participation of their design engineers. It was the first ship of this type for Bosco, and cooperation with Technologists allowed the Bosco Family to train many own qualified shipbuilding engineers.

Available equipment

Weapons
Assault Railgun 2

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 400 108 101 2980 6130 96 2500 2
2 400 108 126 3249 6682 96 2500 2
3 400 108 126 3368 6927 96 2750 2
4 412 108 129 3368 6927 96 2750 2
5 428 108 133 3457 7111 96 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66



Ships
Interceptors Fighters Frigates Destroyers