From Star Conflict Wiki
Jump to: navigation, search
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 11105
Hull 6419
Shield 4089
Energy 550
Speed 298

Available from the beginning:
Main weapon damage increased by 15%.
Rotation speed increased by 20%.
Strafe speed increased by 15%.
Maximum speed increased by 10%.

Equipment upon purchase
Gauss Cannon 6 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
ShieldRestoreMedium Icon.png InfraredContermeasure Icon.png RepairDronesMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png Em-insulation icon.png
CPU ScoutScanner Icon.png

Special module SEF System Overdrive.png

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 3


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The GK-4 Dainsleif attack fighter is an experimental pilot training ship. The first batch of these ships entered the ranks of the Steel Legion shortly before the First Invasion and are currently operated by the Legion soldiers.

Imperial engineers made the main bet on the ship’s improved special module. Forcing SEF systems has a reduced recharge time. Additionally, the ship's thrusters were modified.

Available equipment

Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Aiming Overcharge.png 'Constellation' generator.jpg Shrapnel cone.jpg 'Deimos' engine.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png

CapacitorRecharging Icon.png

Ship has no shield slots

ArmorPlates Icon.png Em-insulation icon.png Neutron emitter.jpg

TurboScanner Icon.png ScoutScanner Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 550 118 128 6419 4089 100 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 298 358 95 101 86 79

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers