Deimos: Difference between revisions

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{{Ship
{{Ship
|name=Deimos
<!-- Main block -->
|description=Full name: AK-12 "Deimos"
|ShipName = Deimos
:Developer: Imperial Design Bureau
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
:Manufacturer: Military Industrial Complex №3
|shipClass_text = Fighter
:Dimensions (WxHxD), m: 34.0 x 10.8 x 41.8
|shipClass_link = Fighter
:Weight: 208.7
|tier = 2
:''The first Gunship developed entirely by the Empire after its formation, the Deimos was actively used in combat against the invading Jericho and with the newly formed Federation. Individual units, armed with AK-12 "Deimos" participated in the Third War for Sector Bartle. The Deimos is currently considered obsolete and is being decommissioned from Imperial squadrons.''
|rank = 5
|class=Fighters
|shipRole_text = Gunship
|role=Gunship
|shipRole_link = Gunship
|tech=2
|shipRole_image = role_attack.png
|faction=Empire
|raceName = EMPIRE
|mod1=n
|race_link = EMPIRE
|mod2=n
|raceNameLink = EMPIRE
|mod3=n
|raceImage = empire.png
|missile1type=medium
|specialAbility_text = Overdrive
|missile1num=7
|specialAbility_link = Overdrive
|missile2type=none
|specialAbility_icon = module.png
|missile2num=-
|price = 720000
|missile3type=none
|currency = CR
|missile3num=-
<!-- Image block -->
|hullmod=n
|shipImage_Animation = R1MT2.gif
|shieldmod=n
|shipImage_FrontView = R1MT2_2.png
|capacitormod=n
|shipImage_SideView = R1MT2_3.png
|compmod=n
|shipImage_UpView = R1MT2_1.png
|enginemod=n
<!-- Module's slots -->
|active1=y
|module_active_count = 3
|active2=y
|module_engine_count = 0
|active3=n
|module_hull_count = 2
|active4=n
|module_shield_count = 0
|passive1=y
|module_capacitor_count = 1
|passive2=n
|module_cpu_count = 0
|passive3=n
<!-- Stock fit -->
|passive4=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|features=
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
 
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|shieldkinetic=30
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|shieldthermal=0
|stock_ACTIVE_02 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|shieldem=-30
|stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png|link=Repair Kit M|50px]]
|hullkinetic=-15
|stock_ARMOR_MOD_01 = [[File:ResistHullThermal_Icon.png|link=Thermal Insulator|50px]]
|hullthermal=15
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|hullem=45
|stock_ARMOR_MOD_02 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|energy=
<!-- Technical specifications block -->
|energyregen=
|module_active_count = 3
|hull=
|module_engine_count = 0
|shield=
|module_hull_count = 2
|shieldregen=
|module_shield_count = 0
|lockrange=
|module_capacitor_count = 1
|lockspeed=
|module_cpu_count = 0
|forwardspeed=
<!-- Damage resist subblock -->
|reversespeed=
|hull_resist_thermal = 15
|strafespeed=
|hull_resist_kinetic = <nowiki>-</nowiki>15
|acceleration=
|hull_resist_emp = 45
|afterburnerspeed=
|shield_resist_thermal = 0
|afterburnerenergyuse=
|shield_resist_kinetic = 30
|pitchspeed=
|shield_resist_emp = <nowiki>-</nowiki>30
|rollspeed=
|hull_resist_thermal_calc = 15
|maxsynergy=
|hull_resist_kinetic_calc = -15
|maxenergy=
|hull_resist_emp_calc = 45
|maxenergyregen=
|shield_resist_thermal_calc = 0
|maxhull=
|shield_resist_kinetic_calc = 30
|maxshield=
|shield_resist_emp_calc = -30
|maxshieldregen=
<!-- Synergy = 1 -->
|maxlockrange=
|synLevel_syn1 = 1
|maxforwardspeed=
|max_speed_syn1 = 224
|maxreversespeed=
|max_speed_boost_syn1 = 268
|maxstrafespeed=
|acceleration_syn1 = 90
|maxacceleration=
|acceleration_boost_syn1 = 180
|maxafterburnerspeed=
|boost_energy_cost_syn1 = 128
|maxafterburnerenergyuse=
|boost_energy_min_syn1 = 110
|maxpitchspeed=
|strafe_speed_x_syn1 = 88
|maxrollspeed=
|strafe_speed_y_syn1 = 88
|rot_speed_x_syn1 = 72
|rot_speed_y_syn1 = 72
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 535
|energy_regen_syn1 = 114.1
|hull_max_syn1 = 5690
|shield_max_syn1 = 3625
|shield_regen_syn1 = 105
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_boost_syn2 = 268
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 128
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_y_syn2 = 88
|rot_speed_x_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 535
|energy_regen_syn2 = 114.1
|hull_max_syn2 = 6203
|shield_max_syn2 = 3952
|shield_regen_syn2 = 105
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_boost_syn3 = 270
|acceleration_syn3 = 93
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 128
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_y_syn3 = 88
|rot_speed_x_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 535
|energy_regen_syn3 = 114.1
|hull_max_syn3 = 6430
|shield_max_syn3 = 4097
|shield_regen_syn3 = 105
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_boost_syn4 = 270
|acceleration_syn4 = 93
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 128
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_y_syn4 = 88
|rot_speed_x_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 552
|energy_regen_syn4 = 117.5
|hull_max_syn4 = 6430
|shield_max_syn4 = 4097
|shield_regen_syn4 = 105
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_boost_syn5 = 270
|acceleration_syn5 = 93
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 128
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_y_syn5 = 88
|rot_speed_x_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 573
|energy_regen_syn5 = 122.1
|hull_max_syn5 = 6601
|shield_max_syn5 = 4205
|shield_regen_syn5 = 105
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 227
|max_speed_boost_syn6 = 272
|acceleration_syn6 = 95
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn6 = 128
|boost_energy_min_syn6 = 110
|strafe_speed_x_syn6 = 88
|strafe_speed_y_syn6 = 88
|rot_speed_x_syn6 = 72
|rot_speed_y_syn6 = 72
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 589
|energy_regen_syn6 = 125.5
|hull_max_syn6 = 6715
|shield_max_syn6 = 4278
|shield_regen_syn6 = 105
|vision_radius_syn6 = 3000
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 228
|max_speed_boost_syn7 = 274
|acceleration_syn7 = 98
|acceleration_boost_syn7 = 195
|boost_energy_cost_syn7 = 128
|boost_energy_min_syn7 = 110
|strafe_speed_x_syn7 = 88
|strafe_speed_y_syn7 = 88
|rot_speed_x_syn7 = 72
|rot_speed_y_syn7 = 72
|rot_speed_z_syn7 = 66
|energy_max_syn7 = 589
|energy_regen_syn7 = 125.5
|hull_max_syn7 = 6829
|shield_max_syn7 = 4314
|shield_regen_syn7 = 105
|vision_radius_syn7 = 3250
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 230
|max_speed_boost_syn8 = 276
|acceleration_syn8 = 100
|acceleration_boost_syn8 = 200
|boost_energy_cost_syn8 = 128
|boost_energy_min_syn8 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_y_syn8 = 88
|rot_speed_x_syn8 = 72
|rot_speed_y_syn8 = 72
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 589
|energy_regen_syn8 = 125.5
|hull_max_syn8 = 6829
|shield_max_syn8 = 4314
|shield_regen_syn8 = 105
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 25%
|module_target_painter_energy_cost_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:25, 24 August 2016

Deimos
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 11779
Hull 6829
Shield 4314
Energy 589
Speed 230

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor
Hull

Special module File:Module.png


Buying price 720000
Selling price 180000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield
Ship has no shield slots

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 535 128 114.1 5690 3625 105 2500 2
2 535 128 114.1 6203 3952 105 2500 2
3 535 128 114.1 6430 4097 105 2750 2
4 552 128 117.5 6430 4097 105 2750 2
5 573 128 122.1 6601 4205 105 3000 2
6 589 128 125.5 6715 4278 105 3000 2
7 589 128 125.5 6829 4314 105 3250 2
8 589 128 125.5 6829 4314 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66



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