Nano-devourers: Difference between revisions

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Revision as of 13:47, 5 July 2019

Nano-devourers
Nano-devourers

Type: Active module.

Group: Engineer modules.

For ranks: 8-12.

For ship type: Minotaur and premium ships of the role


Description

Upon hitting the target nanobots start devouring its hull (redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield).
Then they restore the hull of the closest ally in 1000 m. range.


Characteristics

Parameters Nano-devourers 12
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 536 dmg./s. +30 dmg./s. +29 dmg./s. +23 dmg./s.
Hull repair 3852 dmg. +210 dmg. +210 dmg. +168 dmg.
Active time 5 s.
Energy consumption 650 en.
Recharge 48 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions