Nano-devourers: Difference between revisions

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(Balance 1.9.0a)
(Balance 1.11.1)
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==Description==
==Description==
:Upon hitting the target nanobots start devouring its {{Tooltip|hull|redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield}}.
:Upon hitting the target nanobots start devouring its {{Tooltip|hull|redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield}}.
:Then they restore the hull of the closest ally in '''1000''' m. range.
:Then they restore the hull of all allies in '''1000''' m. range for '''3''' s.
:In passive mode regenerates '''35''' hull pts. per second for each enemy within '''2000''' m. radius.
:In passive mode regenerates '''35''' hull pts. per second for each enemy within '''2000''' m. radius.


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| +168 dmg.
| +168 dmg.
|-align="center"
|-align="center"
|Active time
|Active time (devouring)
|colspan="4"| 5 s.
|colspan="4"| 5 s.
|-align="center"
|-align="center"
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 48 s.
| 40 s.
| -3 s.
| -2 s.
| -2 s.
| -1 s.
| -2 s.
| -2 s.
|-align="center"
|-align="center"

Revision as of 10:50, 27 January 2023

Nano-devourers
Nano-devourers

Type: Active module.

Group: Engineer modules.

For ranks: 8-12.

For ship type: Minotaur and premium ships of the role

Description

Upon hitting the target nanobots start devouring its hull.
Then they restore the hull of all allies in 1000 m. range for 3 s.
In passive mode regenerates 35 hull pts. per second for each enemy within 2000 m. radius.

Characteristics

Parameters Nano-devourers 12
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 536 dmg./s. +30 dmg./s. +29 dmg./s. +23 dmg./s.
Hull repair 3852 dmg. +210 dmg. +210 dmg. +168 dmg.
Active time (devouring) 5 s.
Energy consumption 650 en.
Recharge 40 s. -2 s. -1 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions