Apollo

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Apollo
Apollo.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13996
Hull 8089
Shield 5155
Energy 808
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Critical chance increased by 10%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png Invulnerability Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield SubmatterShield Icon.png
Hull CompositeArmor Icon.png ResistHullKinetic Icon.png FastMissileRacks Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png

Special module File:Module.png


Buying price 7900000 Currency credits.png
Selling price 1975000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 13

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Magnetic disruptor.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 690 166 133.8 6685 4260 123 2500 2
2 690 166 133.8 7287 4644 123 2500 2
3 690 166 133.8 7555 4814 123 2750 2
4 711 166 137.8 7555 4814 123 2750 2
5 739 166 143.1 7755 4942 123 3000 2
6 759 166 147.1 7889 5027 123 3000 2
7 759 166 147.1 8023 5070 123 3250 2
8 759 166 147.1 8023 5070 123 3500 2
9 780 166 151.2 8089 5112 123 3500 2
10 808 166 156.5 8089 5155 123 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 90 83
9 231 277 102 88 90 83
10 231 277 102 88 90 83

Ship model