Desert Eagle

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Desert Eagle
Desert Eagle.png
Increased income, doesn't need repairs.

+2 cargo spaces.
Generates 20% free synergy.

Earns x2 synergy.

The maximum level of synergy — 9

Survivability* 12914
Hull 7484
Shield 4734
Energy 695
Speed 231


Available from the beginning:
Main weapon damage increased by 7%.
Main weapon damage increased by 8%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.png
Shield Empty mod.png
Hull Hullmod-y.pngHullmod-y.pngHullmod-y.png
CPU Compmod-y.pngCompmod-y.png

Buying price 4070 GS.png



* All specifications are shown for the ship with the maximum level of synergy (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9 (Tier: 3)

Description

This is a premium ship
Premium ships generate higher credit and synergy income for their owners, on top of that all repair fees are waived, has extra 2 cargo slots for Invasion and comes with maximum synergy lvl.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 695 147 134.7 7484 4734 114 3500 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
9 231 277 102 204 88 88 72 72 66

Gallery

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