Lynx Mk II

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Lynx Mk II
Lynx Mk II.png
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 9411
Hull 4470
Shield 4564
Energy 655
Speed 361

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.


Equipment upon purchase
Weapons
Singularity Cannon 7 PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
Shrapnel cone.jpg RepairDronesMedium Icon.png ShieldRestoreMedium Icon.png Combat Reboot.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor ExtCapacitorBattary Icon.png
Shield Kinematic shield adapter.jpg AddShldGen Icon.png
Hull ArmorPlates Icon.png

Special module Gunship overdrive.png


Buying price 250000 Currency credits.png
Selling price 62500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 4

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

One of the most successful fighter series of Universal Space Venicles, "Lynx", has found its place in the elite military units of the Federation - in the Vanguard. Upgraded under the guidance of the Vanguard science and technology department, the fighter went under the designation USV-25 "Lynx Mk II".

Available equipment

Weapons
Singularity Cannon 4 Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Shrapnel cone.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 595 122 133 3725 3835 102 2500 2
2 595 122 133 4061 4181 102 2500 2
3 595 122 133 4210 4334 102 2750 2
4 613 122 137 4210 4334 102 2750 2
5 637 122 142 4321 4449 102 3000 2
6 655 122 146 4396 4526 102 3000 2
7 655 122 146 4470 4564 102 3250 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66



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