Polus

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Polus
Polus.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 28392
Hull 14345
Shield 12796
Energy 1176
Speed 318

Available from the beginning:
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Rotation speed increased by 20%.
Strafe speed increased by 25%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Repair Station.png Energy Emitter.png
Ship modifiers
Engine Shared cooler icon.png RotationThruster Icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png AddShldGen Icon.png
Hull HeavyArmor Icon.png
CPU RangeMasterUnit Icon.png

Special module Engineering combat drones.png


Buying price 8250 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The first ship equipped with engineering modules of the 4-th class. Many pilots are still surprised at how well the ship has a good integration of engineering modules, although more efficient counterparts have long appeared on the market. Especially pilots notice quality power supply modules, which does not interfere with the engine to develop a decent speed.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 14 Dagtnith gun.png Vulcan 13 Vulcan 17 'Eclipse' Launcher 12 'Eclipse' Launcher 17 Fuse Blaster.jpg Waz'Dum 12 Waz'Dum 17 Multiphase laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Commitment.jpg Repair projector.jpg Explosive restoration.jpg 'Twins' barrier.jpg Med Evac.jpg Nano-devourers.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1176 226 228 14345 12796 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 318 382 62 77 36 43,2