Spark

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Spark
Spark.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 15180
Hull 8391
Shield 5348
Energy 854
Speed 277

Available from the beginning:
Main weapon damage increased by 25%.
Hull resistance to thermal damage increased by 30 pts.


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
AdaptiveArmorBoost Icon.png InfraredContermeasure Icon.png RepairDronesMedium Icon.png Combat Reboot.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor EmergencyBarrier Icon.png CmplxBatt Icon.png
Hull CompositeArmor Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png BattleScanner Icon.png

Special module Gunship overdrive.png


Buying price 11990 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'.

"Spark" is the order of the elite assault special forces of the Empire. As it turned out, the assault special forces balance between speed and survival was not as important as the combat characteristics and slots for additional modifications. As a result, an experienced pilot can modify the "Spark" so that in battle he will be truly invincible.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg Thi'Es beam.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Squall' launcher.jpg Quark-beamer.jpg Magnetic disruptor.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 45 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 854 175 166 8391 5348 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 277 332 102 88 72 66

Ship model