Stingray

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Stingray
Stingray.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 10 rank ships.

The maximum level of experience — 10

Survivability* 10914
Hull 5210
Shield 5264
Energy 814
Speed 305

Available from the beginning:
Main weapon damage increased by 8%.
Time to weapon heating increased by 20%.
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png ShieldExplosion Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png KatalizatorInjector Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ShieldExtender Icon.png AddShldGen Icon.png
CPU WideScanner Icon.png

Special module File:Energylance.png


Buying price 400 Currency parts.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 10

Description

Ship_Race3_M_T4_PremUniq_desc_lore_MISSING

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Thar'kth cannon.jpg Plasmer.jpg Focusing Laser 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Entropy generator module.png 'Deimos' engine.jpg Shrapnel cone.jpg 'Constellation' generator.jpg 'Squall' launcher.jpg Kinetic wave.jpg Quark-beamer.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive stingray.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 814 152 157.6 5210 5264 117 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 305 366 102 88 90 83

Ship model

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