Tyrant

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Tyrant
Tyrant.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 205142
Hull 102911
Shield 71555
Energy 4212
Speed 102

Available from the beginning:
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17 PlasmaUp1 Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 9000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 14

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

The first Jericho destroyer, Tyrant was created in XLII century, shortly before the third Bartle sector war. It was created under the watchful eye of the Oracles to oppose the imperial Invincible. The powerful Tyrant was used in conjunction with low-tonnage vessels during raids on undefended colonies deep in the rear of the former ‘Direktorium’. Despite the age of the destroyer, most of its parameters are up to modern standards, and in some ways even surpass them.

Unique ship equipment

Weapon

Thermoactive weapon

The closer the gun to overheating — the higher the chance of critical damage.

Active module

Isotope Harvester

A special drone generates a field with 500 m. radius. The drone begins to approach the destroyer at a given rate, dealing damage to all enemies who get in the field. The damage is greater against the enemies closer to the drone. Upon arrival to the ship the drone recovers shields proportionally to the damage caused.

Shield modifier

Warp-stream detector

When an enemy dies in a radius of 2000 meters, the destroyer's shields are partially restored.

Manufacturing

Special module

You must select one of the following special modules. If the special module is one, you will not have to choose.

Description Energy consumtion  Recharge
Warp-reflector.png Accumulates charge when receiving damage. When activated, the charge dels significant damage to enemies within 3250 m. Damage depends on target size. The bigger the target, the more damage it receives. At the same time the destroyer's shield is partially restored. 745 en. 6 s.
Spatial stabilizer.png Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 45% and range is increased by 5%. 120 en. 5 s.
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. 120 en. 0,3 s.

Bonuses

You must select one bonus for each level. If the bonus is one, you do not have to choose.

4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
4 lvl bonus.png EM spread reduced by 33,3%.
EM projectile speed increased by 35%.
8 lvl bonus.png Power of Suppressor Class modules increased by 10%.
8 lvl bonus.png Cooldown time of Suppressor Class modules decreased by 15%.
8 lvl bonus.png Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 14 Meson Cannon 17 'Halo' Launcher 14 'Halo' Launcher 17 Coilgun 14 Coilgun 17 G'Thar'Du Cannon.png 70px Thermoactive weapon.png

Missile slot
Static shield icon.png Heavy repair drone.png
Active Role Modules
Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Repelling beam icon.png Devastator beam.jpg Hybrid missile icon.png Isotope Harvester.png

Active Multipurpose Modules
Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3600 280 171 85050 59136 320 3000 3
2 3600 280 171 92705 64458 320 3000 3
3 3600 280 171 96107 66824 320 3300 3
4 3708 280 176 96107 66824 320 3300 3
5 3852 280 183 98658 68598 320 3600 3
6 3960 280 188 100359 69780 320 3600 3
7 3960 280 188 102060 70372 320 3900 3
8 3960 280 188 102060 70372 320 4200 3
9 4068 280 193 102911 70963 320 4200 3
10 4212 280 200 102911 71555 320 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,6 10 11 18
7 101 121 10,9 10 11 18
8 102 122 11,2 10 11 18
9 102 123 11,5 10 11 18
10 102 123 11,5 10 11 18

Ship model

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