Defence program 'Wave': Difference between revisions
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==Description== | ==Description== | ||
When the module is activated: | When the module is activated: | ||
*The ship's speed increases by '''75'''% for '''15''' s. Over time the bonus decreases by '''1,5'''%/s. | *The ship's speed increases by '''75'''% for '''15''' s. Over time the bonus decreases by '''1,5'''%/s. The acceleration bonus is reset if the frigate receives damage, opens fire or activates modules. | ||
*The ship receives additional '''250''' resistance pts. to all damage for '''20''' s., but can't shoot for '''7''' s. Resistance drops over time. | *The ship receives additional '''250''' resistance pts. to all damage for '''20''' s., but can't shoot for '''7''' s. Resistance drops over time. | ||
Latest revision as of 11:10, 22 September 2020
Type: Special module
For ship: Boremys
Manufacturing: 120 special module components
Description
When the module is activated:
- The ship's speed increases by 75% for 15 s. Over time the bonus decreases by 1,5%/s. The acceleration bonus is reset if the frigate receives damage, opens fire or activates modules.
- The ship receives additional 250 resistance pts. to all damage for 20 s., but can't shoot for 7 s. Resistance drops over time.
When the ship receives 1500 dmg. (not counting resistances) while the module is active:
- Launches a 200 m. shockwave at the crosshairs. Deals 22100 EM DPS.
- The wave's damage decreases by 400 dmg./s., but the size increases by 200 m./s. The wave persists for 6,5 s.
Characteristics
- Firing range (max.): 3000 m.
- Shockwave speed: 1500 m./s.
- Energy consumption: 200 en.
- Recharge: 35 s.