Stasis Generator: Difference between revisions
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(Created page with "__NOTOC__ Stasis Generator|100px|left '''Type:''' Active combat module. '''Group:''' ECM modules. '''For ranks:''' 7-11, 10-14,...") |
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'''For ship type:''' {{ECM}} | '''For ship type:''' {{ECM}} | ||
==Description== | ==Description== | ||
:Temporarily prevents target from moving, using active modules, shooting and launching missiles. | :Temporarily prevents target from moving, using active modules, shooting and launching missiles. | ||
:Additionally for '''10''' s. increases main weapon damage by ''' | :Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | ||
:Stacking crowd control effects within '''30''' s. has diminishing returns. | |||
==Characteristics== | ==Characteristics== |
Latest revision as of 16:34, 27 April 2022
Type: Active combat module.
Group: ECM modules.
For ranks: 7-11, 10-14, 13-17.
Description
- Temporarily prevents target from moving, using active modules, shooting and launching missiles.
- Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
- Stacking crowd control effects within 30 s. has diminishing returns.
Characteristics