Stasis Generator: Difference between revisions

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(Created page with "__NOTOC__ Stasis Generator|100px|left '''Type:''' Active combat module. '''Group:''' ECM modules. '''For ranks:''' 7-11, 10-14,...")
 
 
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'''For ship type:''' {{ECM}}
'''For ship type:''' {{ECM}}


==Description==
==Description==
:Temporarily prevents target from moving, using active modules, shooting and launching missiles.
:Temporarily prevents target from moving, using active modules, shooting and launching missiles.
:Additionally for '''10''' s. increases main weapon damage by '''10'''% and transfers '''15''' pts./s. energy from the target.  
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times.
 
:Stacking crowd control effects within '''30''' s. has diminishing returns.


==Characteristics==
==Characteristics==

Latest revision as of 16:34, 27 April 2022

Stasis Generator
Stasis Generator

Type: Active combat module.

Group: ECM modules.

For ranks: 7-11, 10-14, 13-17.

For ship type:

Description

Temporarily prevents target from moving, using active modules, shooting and launching missiles.
Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
Stacking crowd control effects within 30 s. has diminishing returns.

Characteristics

Parameters Stasis Generator 11 Stasis Generator 14 Stasis Generator 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1,8 s. +0,4 s. +0,4 s. +0,3 s. 1,8 s. +0,4 s. +0,4 s. +0,3 s. 1,8 s. +0,4 s. +0,4 s. +0,3 s.
Active range 4200 m. 4300 m. 4500 m.
Energy consumption 127 en. 143 en. 159 en.
Recharge 32 s. 30 s. 28 s.
Cost 78100 117200 234400 546800 212000 318100 636100 1484300 613800 920700 1841400 4296600


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions