Army of Hel: Difference between revisions

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(Balance 1.10.6a)
(Balance 1.11.12)
 
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==Description==
==Description==
:Accumulates a counter for each ship destroyed within a '''3000''' m. radius (not more than '''5''').  
:Accumulates a counter for each ship destroyed within a '''4000''' m. radius (not more than '''8''').  
:When activated, creates combat clones of the ship, the amount of which depends on the accumulated charges.  
:When activated, creates combat clones of the ship, the amount of which depends on the accumulated charges.  
:The clones decrease the radar visibility of allies by '''67'''% in a '''600''' m. radius.
:The clones decrease the radar visibility of allies by '''67'''% in a '''600''' m. radius.


==Characteristics==
==Characteristics==
*'''Clone: DPS (kinetic):''' 449 dmg./sec.
*'''Clone: DPS (kinetic):''' 788 dmg./sec.
*'''Clone: range of fire:''' 4400 m.
*'''Clone: range of fire:''' 4400 m.
*'''Clone: hull durability:''' 14000 pts.
*'''Clone: hull durability:''' 14000 pts.

Latest revision as of 15:32, 9 November 2023

Army of Hel
Army of Hel

Type: Special module

For ship: Naglfar



Description

Accumulates a counter for each ship destroyed within a 4000 m. radius (not more than 8).
When activated, creates combat clones of the ship, the amount of which depends on the accumulated charges.
The clones decrease the radar visibility of allies by 67% in a 600 m. radius.

Characteristics

  • Clone: DPS (kinetic): 788 dmg./sec.
  • Clone: range of fire: 4400 m.
  • Clone: hull durability: 14000 pts.
  • Clone: shield durability: 24000 pts.
  • Clone: active time: 50 sec.
  • Recharge: 50 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions