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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 47063
Hull 12100
Shield 29645
Energy 1397
Speed 212

Available from the beginning:
Sensor range increased by 50%.
Maximum capacitor volume increased by 30%.
Missile and missile cassette reloading speed up by 20%.
Effective range of "Guard modules" increased by 50%.

Equipment upon purchase
Beam Cannon 17
Active modules
Ship modifiers

Special module

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Frigate
Role: Guard
Rank: 16


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Naglfar is a miracle of the Sentinels. Supposedly, such ships were designed for the expedition to sector 1337. Soon after, they disappeared.

Among the mercenaries, it is rumored that a single ship of this kind caused the destruction of an entire UMC station. It returned from the expedition defiled, as if it itself had become an artifact of the Precursors. The people around the artifact were going insane. They were killing themselves to end the suffering.

One mercenary met the Sentinel and survived. He called him Naglfar and became a faithful comrade to him. Since then, other ships of this kind have begun to emerge. Fearless mercenaries are not afraid of rumors and make contact with the ships. Perhaps their minds are also protected from ancient curses.

Unique ship equipment


Hand of Helheim

If the enemy is destroyed after being hit, the player’s ship receives damage resistance for some time.

Active module

Defence system Brotherhood

Increases resistance for each ally within a small radius. Additionally, it significantly increases shield damage resistance and accelerates the ship for a short time.

Available equipment

Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers





Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 10 -20 40

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1397 246 215 12100 29645 181 4000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 212 255 62 61 30 36

Interceptors Fighters Frigates Destroyers