Pulse Shield: Difference between revisions

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'''Group:''' Shield modifiers.
'''Group:''' Shield modifiers.


'''For ranks:''' 1-5.  
'''For ranks:''' 11-15.  


'''For ship:''' [[Palom]] {{Guard}}
'''For ship:''' [[Palom]] {{Guard}}


==Description==
==Description==
:Increases shield resistance to all damage types.
:Increases shield resistance to all damage types.
:Also deals '''250''' DPS to all enemies in a '''700''' m. radius.
:Also deals '''600''' thermal damage per second to all enemies in a '''700''' m. radius.
 


==Characteristics==
==Characteristics==
{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="25%"|Parameters
!rowspan="2" width="25%"|Parameters
!colspan="4" |Pulse Shield 5
!colspan="5" |Pulse Shield 15
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 25: Line 23:
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|Shield damage resistance
|Shield damage resistance
| 15 pts.
| 15 pts.
| +3,5 pts.
| +3.5 pts.
| +4 pts.
| +4 pts.
| +2,5 pts.
| +2.5 pts.
| +1.5 pts.
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Captured Dreadnought (Open Space)|Captured Dreadnought]]
| Can be picked up from destroyed enemies in the zone [[Captured Dreadnought (Open Space)|Captured Dreadnought]]
|15400{{CR}}
| 513000{{CR}}
|30800{{CR}}
| 1026000{{CR}}
|71800{{CR}}
| 2394000{{CR}}
| [[Workshop#Shield|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 22:15, 2 July 2024

Pulse Shield
Pulse Shield

Type: Ship modifier.

Group: Shield modifiers.

For ranks: 11-15.

For ship: Palom

Description

Increases shield resistance to all damage types.
Also deals 600 thermal damage per second to all enemies in a 700 m. radius.

Characteristics

Parameters Pulse Shield 15
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Shield damage resistance 15 pts. +3.5 pts. +4 pts. +2.5 pts. +1.5 pts.
Cost Can be picked up from destroyed enemies in the zone Captured Dreadnought 513000 1026000 2394000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions