Autonomous battle station: Difference between revisions
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(Balance 1.12.7a) |
(Balance 1.12.8a) |
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:'''Level 1. Missile weapons''' | :'''Level 1. Missile weapons''' | ||
:Installation of any option activates the missile turrets of the station. | :Installation of any option activates the missile turrets of the station. | ||
:*Option 1: Thermal missile: deals ''' | :*Option 1: Thermal missile: deals '''3000''' damage, rate of fire '''20''' rounds/min, range '''3000''' m., projectile speed '''2000''' m/s. | ||
:*Option 2: EM missile: deals ''' | :*Option 2: EM missile: deals '''2100''' damage, rate of fire '''20''' rounds/min, range '''3500''' m., projectile speed '''2000''' m/s. | ||
:'''Level 2. Ally support''' | :'''Level 2. Ally support''' | ||
:*Option 1: Once in '''25''' sec. the station produces nanodrones. When activated, they restore '''7200 - 22400''' hull pts. They can be activated by allies and the station's host. The more drones there are, the more hull is recovered. | :*Option 1: Once in '''25''' sec. the station produces nanodrones. When activated, they restore '''7200 - 22400''' hull pts. They can be activated by allies and the station's host. The more drones there are, the more hull is recovered. |
Latest revision as of 12:00, 29 August 2024
Type: Special module
For ship: Hammerhead
Description
- Sets up an autonomous battle station with upgradable levels.
- The upgrade option can be selected by pressing the activation key again during the upgrade process.
- Away from the owner the station is passive and persists for 360 s.
- The owner can spend energy to repair the station.
- The station can be destroyed by holding the special module button.
- Station equipment:
- Basic equipment
- Kinetic weapon: deals 1000 damage, rate of fire 60 rounds/min, range 2500 m., projectile speed 6900 m/s. Once the weapon from stage 1 is installed, it is not disabled.
- Level 1. Missile weapons
- Installation of any option activates the missile turrets of the station.
- Option 1: Thermal missile: deals 3000 damage, rate of fire 20 rounds/min, range 3000 m., projectile speed 2000 m/s.
- Option 2: EM missile: deals 2100 damage, rate of fire 20 rounds/min, range 3500 m., projectile speed 2000 m/s.
- Level 2. Ally support
- Option 1: Once in 25 sec. the station produces nanodrones. When activated, they restore 7200 - 22400 hull pts. They can be activated by allies and the station's host. The more drones there are, the more hull is recovered.
- Option 2. Once in 25 sec. the station releases combat drones: 1333 thermal damage/sec, 8000 hull strength. When near the station, allies can intercept drone control by pressing the interaction button. Maximum number of simultaneously existing drones: 3. Each drone exists for 90 sec, the timer is reset when picked up.
- Option 3. Once in 25 sec. the station produces supply drones: 1000 thermal damage/sec, 6000 hull strength. The drone automatically launches when an ally is damaged (has less than 50% durability). It recovers 9600 hull pts. of the most damaged ally in the 3500 m. range, then goes into protection mode. Maximum number of existing drones: 3.
Characteristics
- Station durability: 20000 - 40000 pts.
- Energy for station repairs: 130 en./s.
- Station repair speed: 160 - 250 pts./s.
- Max. distance to owner: 2000 m.
- Recharge: 35 s.