Hammerhead

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Hammerhead
Hammerhead.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 29381
Hull 14357
Shield 13794
Energy 1281
Speed 306

Available from the beginning:
Rotation speed increased by 15%.
Strafe speed increased by 15%.
Maximum speed increased by 5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png Shieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png Compmod-y.png

Special module Should be chosen

Cost of manufacturing 8990000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Engineering
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 1 hull and 2 cpu.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Hammerhead, the latest engineering frigate, was created at the very beginning of the invasion at the “Outpost” shipyard. The use of this ship allowed Armada to repel the attacks of Aliens, without incurring significant losses, until the end of the active phase of the invasion.

Unique ship equipment

Weapon

Drone operator "RepK-2"

Attacks the enemy with unguided nanodrones. After a critical hit, nanodrones create a repair kit that restores hull points for allies.

Active modules

Mobile barrier

Creates a large mobile shield around the ship, which increases its speed. Activating modules, shooting and taking damage interrupts the speed bonus. The shield blocks incoming damage and increases hull and shield damage resistance for those allies who take cover behind it.

Mobile portal

Creates two connected portals between which all ships, both allied and hostile, can move.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Engineering combat drones.png Every 31.5 s. produces drones with 4341 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Autonomous battle station.png Sets up an autonomous battle station with upgradable levels. The upgrade option can be selected by pressing the activation key again during the upgrade process. Away from the owner the station is passive and persists for 360 s. The owner can spend energy to repair the station. - 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Critical chance increased by 10%.
4 lvl bonus.png
4 lvl bonus.png
8 lvl bonus.png Reloading rate of "Engineering modules" reduced by 20%.
8 lvl bonus.png
8 lvl bonus.png

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17 Drone operator "RepK-2".jpg

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Module GuidedDron Icon.png Repair rockets.jpg

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Autonomous Repair Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Mobile barrier.jpg Mobile portal.jpg

Active Multipurpose Modules

ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Cooling distributor.jpg CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 11865 11400 162 2000 2
2 1095 246 212 12933 12426 162 2000 2
3 1095 246 212 13407 12882 162 2200 2
4 1128 246 219 13407 12882 162 2200 2
5 1172 246 227 13763 13224 162 2400 2
6 1205 246 233 14001 13452 162 2400 2
7 1205 246 233 14238 13566 162 2600 2
8 1205 246 233 14238 13566 162 2800 2
9 1237 246 240 14357 13680 162 2800 2
10 1281 246 248 14357 13794 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 272 326 55 70 34,5 41,4
2 298 357 55 70 34,5 41,4
3 299 359 56 70 34,5 41,4
4 299 359 56 70 34,5 41,4
5 299 359 56 70 34,5 41,4
6 301 361 58 70 34,5 41,4
7 303 363 59 70 34,5 41,4
8 305 365 61 70 34,5 41,4
9 306 367 62 70 34,5 41,4
10 306 367 62 70 34,5 41,4

Player Builds


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