Kinetic wave: Difference between revisions

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'''For ship type:''' [[Wolf-M]] and premium ships of the role {{Gunship}}
'''For ship type:''' [[Wolf-M]] and premium ships of the role {{Gunship}}


==Description==
==Description==
:Warp-jumps forward.
:Warp-jumps forward (accelerates ship to '''700'''% of its maximum speed without afterburners) for '''2''' s.
:Preparation takes '''1.5''' s. (with triple acceleration up to the speed of '''200'''% of the maximum speed).
:The mechanics of the warp jump are described [[Microwarp engine|here]].
:All enemies in '''1500''' m. range from the end point temporarily lose control.
:All enemies in '''1500''' m. range from the end point temporarily lose control.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 51 s.
| 58 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 21:09, 5 November 2024

Kinetic wave
Kinetic wave

Type: Active module.

Group: Gunship modules.

For ranks: 7-9.

For ship type: Wolf-M and premium ships of the role

Description

Warp-jumps forward (accelerates ship to 700% of its maximum speed without afterburners) for 2 s.
Preparation takes 1.5 s. (with triple acceleration up to the speed of 200% of the maximum speed).
The mechanics of the warp jump are described here.
All enemies in 1500 m. range from the end point temporarily lose control.

Characteristics

Parameters Kinetic wave 9
Mk.1 Mk.2 Mk.3 Mk.4
Active time (debuff) 0,7 s. +0,3 s. +0,3 s. +0,2 s.
Energy consumption 200 en.
Recharge 58 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 94500 189000 441000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions