Alien algorithm: Difference between revisions
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(Created page with "__NOTOC__ <div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px"> <div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px"><font color=#FFFFFF>Appearance of the ship with special module <span style="color: #228B22;">Alien algorithm</span></font></div> <div style=...") |
(Balance 1.13.7a) |
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:Increases the damage of the main weapon for each nearby ally by '''7'''%. | :Increases the damage of the main weapon for each nearby ally by '''7'''%. | ||
*'''Mode 2''' [[File:Alien algorithm2.png|50px|link=]] | *'''Mode 2''' [[File:Alien algorithm2.png|50px|link=]] | ||
:Increases the shield and hull resistance for each nearby ally by ''' | :Increases the shield and hull resistance for each nearby ally by '''40''' pts. | ||
*'''Mode 3''' [[File:Alien algorithm3.png|50px|link=]] | *'''Mode 3''' [[File:Alien algorithm3.png|50px|link=]] | ||
:Speeds up the cooldown of all modules for each nearby ally by '''10'''%. | :Speeds up the cooldown of all modules for each nearby ally by '''10'''%. | ||
Latest revision as of 08:19, 10 July 2025

Type: Special module
For ship: Yith'Mor
Description
- Special module with three modes.
- Maximum efficiency depends on the number of allies at a distance of up to 3000 m., but no more than 3 allies:
- Mode 1

- Increases the damage of the main weapon for each nearby ally by 7%.
- Mode 2

- Increases the shield and hull resistance for each nearby ally by 40 pts.
- Mode 3

- Speeds up the cooldown of all modules for each nearby ally by 10%.
Characteristics
- Host damage: 300 dmg.
- Energy consumption: 150 en.
- Recharge: 1 s.
Cost
- To learn a special module in the ship tree, you need:





