Pursuit algorithm: Difference between revisions
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(Created page with "__NOTOC__ Pursuit algorithm|100px|left '''Type:''' Active module. '''Group:''' Guard modules. '''For ranks:''' 15-17. '''For s...") |
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Latest revision as of 09:38, 28 September 2019

Type: Active module.
Group: Guard modules.
For ranks: 15-17.
For ship: Custodian
Description
- Temporarily boosts flight speed, but reduces shield resistance by 30 pts.
- When the module is active, the ship is invisible to radars. Shooting and using modules interrupts the effect.
Characteristics
| Parameters | Pursuit algorithm 17 | |||
|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Speed increasing | 25% | +5% | +5% | +5% |
| Active time | 14 s. | +1 s. | +1 s. | +1 s. |
| Energy consumption | 350 en. | |||
| Recharge | 35 s. | -3 s. | -2 s. | -2 s. |
| Cost | Can be picked up from destroyed enemies in the zone Sanctuary | 877500 |
1755000 |
4095000 |





