Alien satellites: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
==Description== | ==Description== | ||
: | :Launches drones accompanying the ship, attacking the enemy and repairing the ship shield for '''30'''% of damage they dealt. | ||
:Picking up ship debris, the engineer also produces drones. | |||
:Drone damage depends on the level of the main weapon installed on the ship. | :Drone damage depends on the level of the main weapon installed on the ship. | ||
:On activation restores '''4500''' hull pts. to selected ally and sends him drone for '''25''' s. (max. '''2''' drones). | :On activation restores '''4500''' hull pts. to selected ally for '''2''' s. and sends him drone for '''25''' s. (max. '''2''' drones). | ||
:Drones sent to allies deal '''40'''% more damage. | :Drones sent to allies deal '''40'''% more damage. | ||
==Characteristics== | |||
{| class="wikitable" width="70%" align="center" | |||
!rowspan="2" width="20%"|Parameters | |||
!colspan="5" |Ranks | |||
|-align="center" | |||
!7-8 | |||
!9-10 | |||
!11-12 | |||
!13-14 | |||
!15 | |||
|- | |||
|-align="center" | |||
|Drone: DPS (thermal) | |||
| 260 dmg./s. | |||
| 274 dmg./s. | |||
| 285 dmg./s. | |||
| 295 dmg./s. | |||
| 300 dmg./s. | |||
|- | |||
|-align="center" | |||
|Drone: damage (thermal) | |||
| 195 dmg. | |||
| 205 dmg. | |||
| 214 dmg. | |||
| 221 dmg. | |||
| 225 dmg. | |||
|- | |||
|-align="center" | |||
|Drone: rate of fire | |||
|colspan="5"| 80 rounds/min | |||
|- | |||
|-align="center" | |||
|Drone: weapon range | |||
|colspan="5"| 2000 m. | |||
|- | |||
|-align="center" | |||
|Drone: projectile speed | |||
|colspan="5"| 3200 m/s | |||
|- | |||
|-align="center" | |||
|Drone: durability | |||
| 2435 pts. | |||
| 2592 pts. | |||
| 2726 pts. | |||
| 2793 pts. | |||
| 2815 pts. | |||
|- | |||
|-align="center" | |||
|Drones | |||
|colspan="5"| 4 pcs. | |||
|- | |||
|-align="center" | |||
|Drone production limit without debris picking | |||
|colspan="5"| 2 pcs. | |||
|- | |||
|-align="center" | |||
|Drone activation preparation time | |||
|colspan="5"| 18 s. | |||
|- | |||
|-align="center" | |||
|Drone: flight range | |||
|colspan="5"| 5000 m. | |||
|- | |||
|-align="center" | |||
|Energy consumption | |||
| 80 en. | |||
| 87 en. | |||
| 98 en. | |||
| 109 en. | |||
| 118 en. | |||
|- | |||
|-align="center" | |||
|Recharge | |||
|colspan="5"| 1 s. | |||
|- | |||
|} | |||
== | ==Cost== | ||
:To learn a special module in the ship tree, you need: | |||
*4 Alien engineer structure | |||
* | *2 Entangled shards | ||
* | *2 Crystal cascade | ||
*4'000'000{{CR}} | |||
* | *300'000 {{SYN}} | ||
* | |||
*' | |||
{{Eqbar}} | {{Eqbar}} | ||
[[Category:Special modules]] | [[Category:Special modules]] |
Latest revision as of 11:55, 3 January 2024
Type: Special module
For ship: Waz'Got
Description
- Launches drones accompanying the ship, attacking the enemy and repairing the ship shield for 30% of damage they dealt.
- Picking up ship debris, the engineer also produces drones.
- Drone damage depends on the level of the main weapon installed on the ship.
- On activation restores 4500 hull pts. to selected ally for 2 s. and sends him drone for 25 s. (max. 2 drones).
- Drones sent to allies deal 40% more damage.
Characteristics
Parameters | Ranks | ||||
---|---|---|---|---|---|
7-8 | 9-10 | 11-12 | 13-14 | 15 | |
Drone: DPS (thermal) | 260 dmg./s. | 274 dmg./s. | 285 dmg./s. | 295 dmg./s. | 300 dmg./s. |
Drone: damage (thermal) | 195 dmg. | 205 dmg. | 214 dmg. | 221 dmg. | 225 dmg. |
Drone: rate of fire | 80 rounds/min | ||||
Drone: weapon range | 2000 m. | ||||
Drone: projectile speed | 3200 m/s | ||||
Drone: durability | 2435 pts. | 2592 pts. | 2726 pts. | 2793 pts. | 2815 pts. |
Drones | 4 pcs. | ||||
Drone production limit without debris picking | 2 pcs. | ||||
Drone activation preparation time | 18 s. | ||||
Drone: flight range | 5000 m. | ||||
Energy consumption | 80 en. | 87 en. | 98 en. | 109 en. | 118 en. |
Recharge | 1 s. |
Cost
- To learn a special module in the ship tree, you need: