Kinetic wave: Difference between revisions
Jump to navigation
Jump to search
(Balance 1.8.1) |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
==Description== | ==Description== | ||
:Warp-jumps forward. Preparation takes '''1.5''' s. | :Warp-jumps forward (accelerates ship to '''700'''% of its maximum speed without afterburners) for '''2''' s. | ||
:Preparation takes '''1.5''' s. (with triple acceleration up to the speed of '''200'''% of the maximum speed). | |||
:The mechanics of the warp jump are described [[Microwarp engine|here]]. | |||
:All enemies in '''1500''' m. range from the end point temporarily lose control. | :All enemies in '''1500''' m. range from the end point temporarily lose control. | ||
Latest revision as of 21:09, 5 November 2024
Type: Active module.
Group: Gunship modules.
For ranks: 7-9.
For ship type: Wolf-M and premium ships of the role
Description
- Warp-jumps forward (accelerates ship to 700% of its maximum speed without afterburners) for 2 s.
- Preparation takes 1.5 s. (with triple acceleration up to the speed of 200% of the maximum speed).
- The mechanics of the warp jump are described here.
- All enemies in 1500 m. range from the end point temporarily lose control.
Characteristics
Parameters | Kinetic wave 9 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Active time (debuff) | 0,7 s. | +0,3 s. | +0,3 s. | +0,2 s. |
Energy consumption | 200 en. | |||
Recharge | 58 s. | -1 s. | -1 s. | -1 s. |
Cost | Can be picked up from destroyed enemies in the zone Water Harvest | 94500 | 189000 | 441000 |