Alien satellites: Difference between revisions

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==Description==
==Description==
:Picking up ship debris, the engineer produces drones, attacking the enemy and repairing the ship for '''30'''% of damage they dealt.  
:Launches drones accompanying the ship, attacking the enemy and repairing the ship shield for '''30'''% of damage they dealt.
:Picking up ship debris, the engineer also produces drones.
:Drone damage depends on the level of the main weapon installed on the ship.
:Drone damage depends on the level of the main weapon installed on the ship.
:On activation restores '''4500''' hull pts. to selected ally for '''2''' s. and sends him drone for '''25''' s. (max. '''2''' drones).
:On activation restores '''4500''' hull pts. to selected ally for '''2''' s. and sends him drone for '''25''' s. (max. '''2''' drones).
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==Characteristics==
==Characteristics==
Depend on ship's rank (7-8/9-10/11-12/13-14/15). Characteristics are shown for '''1''' drone.
{| class="wikitable" width="70%" align="center"
*'''Drone: DPS (thermal):''' 260/274/285/295/300 dmg./s.
!rowspan="2" width="20%"|Parameters
*'''Drone: damage (thermal):''' 195/205/214/221/225 dmg.
!colspan="5" |Ranks
*'''Drone: rate of fire:''' 80 rounds/min
|-align="center"
*'''Drone: weapon range:''' 2000 m.
!7-8
*'''Drone: durability:''' 2435/2592/2726/2793/2815 pts.
!9-10
*'''Drone: flight range:''' 5000 m.
!11-12
*'''Drone activation preparation time:''' 18 s.
!13-14
*'''Drones production limit:''' 2 pts.
!15
*'''Drones:''' 4 pts.
|-
*'''Energy consumption:''' 80/87/98/109/118 en.
|-align="center"
*'''Recharge:''' 1 s.
|Drone: DPS (thermal)
| 260 dmg./s.
| 274 dmg./s.
| 285 dmg./s.
| 295 dmg./s.
| 300 dmg./s.
|-
|-align="center"
|Drone: damage (thermal)
| 195 dmg.
| 205 dmg.
| 214 dmg.
| 221 dmg.
| 225 dmg.
|-
|-align="center"
|Drone: rate of fire
|colspan="5"| 80 rounds/min
|-
|-align="center"
|Drone: weapon range
|colspan="5"| 2000 m.
|-
|-align="center"
|Drone: projectile speed
|colspan="5"| 3200 m/s
|-
|-align="center"
|Drone: durability
| 2435 pts.
| 2592 pts.
| 2726 pts.
| 2793 pts.
| 2815 pts.
|-
|-align="center"
|Drones
|colspan="5"| 4 pcs.
|-
|-align="center"
|Drone production limit without debris picking
|colspan="5"| 2 pcs.
|-
|-align="center"
|Drone activation preparation time
|colspan="5"| 18 s.
|-
|-align="center"
|Drone: flight range
|colspan="5"| 5000 m.
|-
|-align="center"
|Energy consumption
| 80 en.
| 87 en.
| 98 en.
| 109 en.
| 118 en.
|-
|-align="center"
|Recharge
|colspan="5"| 1 s.
|-
|}
 
==Cost==
:To learn a special module in the ship tree, you need:
*4 Alien engineer structure
*2 Entangled shards
*2 Crystal cascade
*4'000'000{{CR}}
*300'000 {{SYN}}


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 11:55, 3 January 2024

Appearance of the ship with special module Alien satellites
Waz'Got with Alien satellites
Alien satellites
Alien satellites

Type: Special module

For ship: Waz'Got



Description

Launches drones accompanying the ship, attacking the enemy and repairing the ship shield for 30% of damage they dealt.
Picking up ship debris, the engineer also produces drones.
Drone damage depends on the level of the main weapon installed on the ship.
On activation restores 4500 hull pts. to selected ally for 2 s. and sends him drone for 25 s. (max. 2 drones).
Drones sent to allies deal 40% more damage.

Characteristics

Parameters Ranks
7-8 9-10 11-12 13-14 15
Drone: DPS (thermal) 260 dmg./s. 274 dmg./s. 285 dmg./s. 295 dmg./s. 300 dmg./s.
Drone: damage (thermal) 195 dmg. 205 dmg. 214 dmg. 221 dmg. 225 dmg.
Drone: rate of fire 80 rounds/min
Drone: weapon range 2000 m.
Drone: projectile speed 3200 m/s
Drone: durability 2435 pts. 2592 pts. 2726 pts. 2793 pts. 2815 pts.
Drones 4 pcs.
Drone production limit without debris picking 2 pcs.
Drone activation preparation time 18 s.
Drone: flight range 5000 m.
Energy consumption 80 en. 87 en. 98 en. 109 en. 118 en.
Recharge 1 s.

Cost

To learn a special module in the ship tree, you need:
  • 4 Alien engineer structure
  • 2 Entangled shards
  • 2 Crystal cascade
  • 4'000'000
  • 300'000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions