Target highlight mode: Difference between revisions

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(Balance 1.12.1)
(Balance 1.12.7a)
 
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==Description==
==Description==
:Enemies hit by '''50''' m. radius beam receive damage growing over time.
:Enemies hit by '''50''' m. radius beam receive damage growing over time and lose the resistance to thermal damage growing from '''2''' pts. to '''20''' pts.


==Characteristics==
==Characteristics==

Latest revision as of 21:45, 2 July 2024

Target highlight mode
Target highlight mode

Type: Active module.

Group: Long Range modules.

For ranks: 5-9.

For ship type: Acid Hydra and premium ships of the role

Description

Enemies hit by 50 m. radius beam receive damage growing over time and lose the resistance to thermal damage growing from 2 pts. to 20 pts.

Characteristics

Parameters Target highlight mode 9
Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 143 dmg./s. +8 dmg./s. +8 dmg./s. +6 dmg./s.
Maximum DPS (thermal) 1430 dmg./s. +80 dmg./s. +80 dmg./s. +60 dmg./s.
Active range 6500 m.
Active time 5 s.
Energy consumption 300 en.
Recharge 40.2 s. -3.7 s. -3.7 s. -3.6 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800 67500 157500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions