Black Hort: Difference between revisions
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{{Ship | |||
<!-- Main block --> | |||
|ShipName = Black Hort | |||
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. | |||
Black Hort was developed during the Third War for the Bartle Sector as a counter-measure against the imperial strike forces and for 10 years of fighting gained the reputation of a formidable fighting vehicle. After the war, it was modified by the newest power system, which increased the effectiveness of the fighter so much that the Imperials sought to tear off a piece of the skeleton of the deceased Black Hort as a trophy. Today, Jericho provides Black Hort to selected battlers only. | |||
|shipClass_text = Fighter | |||
|shipClass_link = Fighter | |||
|tier = 1 | |||
|rank = 3 | |||
|shipRole_text = Command | |||
|shipRole_link = Command | |||
|shipRole_image = role_command.png | |||
|raceName = JERICHO | |||
|race_link = JERICHO | |||
|raceNameLink = JERICHO | |||
|raceImage = jericho.png | |||
|specialAbility_text = Diffusion Shield | |||
|specialAbility_link = Diffusion Shield | |||
|specialAbility_icon = Command diffusion shield.png | |||
|price = 850 | |||
|currency = GS | |||
<!-- Image block --> | |||
|shipImage_Animation = R2MT1P.gif | |||
|shipImage_FrontView = R2MT1P_2.png | |||
|shipImage_SideView = R2MT1P_3.png | |||
|shipImage_UpView = R2MT1P_1.png | |||
<!-- Module's slots --> | |||
|module_active_count = 2 | |||
|module_engine_count = 0 | |||
|module_hull_count = 0 | |||
|module_shield_count = 1 | |||
|module_capacitor_count = 0 | |||
|module_cpu_count = 0 | |||
<!-- Stock fit --> | |||
|stock_WEAPON_01 = [[File:Assault Railgun 5.jpg|link=Assault Railgun|Assault Railgun 5|70px]] | |||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |||
|stock_ACTIVE_01 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | |||
|stock_ACTIVE_02 = [[File:Coating_Polarizer.png |link=Coating Polarizer|70px]] | |||
|stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:Multipurpose shield.jpg |link=Multipurpose shield|60px]] | |||
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | |||
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | |||
<!-- Technical specifications block --> | |||
|module_active_count = 3 | |||
|module_engine_count = 0 | |||
|module_hull_count = 1 | |||
|module_shield_count = 2 | |||
|module_capacitor_count = 1 | |||
|module_cpu_count = 1 | |||
<!-- Damage resist subblock --> | |||
|hull_resist_thermal = 25 | |||
|hull_resist_kinetic = <nowiki>-</nowiki>5 | |||
|hull_resist_emp = 55 | |||
|shield_resist_thermal = 25 | |||
|shield_resist_kinetic = 55 | |||
|shield_resist_emp = <nowiki>-</nowiki>5 | |||
|hull_resist_thermal_calc = 25 | |||
|hull_resist_kinetic_calc = -5 | |||
|hull_resist_emp_calc = 55 | |||
|shield_resist_thermal_calc = 25 | |||
|shield_resist_kinetic_calc = 55 | |||
|shield_resist_emp_calc = -5 | |||
<!-- Synergy = 6 --> | |||
|synLevel_syn6 = 6 | |||
|max_speed_syn6 = 288 | |||
|max_speed_boost_syn6 = 345 | |||
|acceleration_syn6 = 95 | |||
|acceleration_boost_syn6 = 190 | |||
|boost_energy_cost_syn6 = 118 | |||
|boost_energy_min_syn6 = 110 | |||
|strafe_speed_x_syn6 = 88 | |||
|strafe_speed_y_syn6 = 88 | |||
|rot_speed_x_syn6 = 72 | |||
|rot_speed_y_syn6 = 72 | |||
|rot_speed_z_syn6 = 66 | |||
|energy_max_syn6 = 479 | |||
|energy_regen_syn6 = 137 | |||
|hull_max_syn6 = 3688 | |||
|shield_max_syn6 = 7582 | |||
|shield_regen_syn6 = 110 | |||
|vision_radius_syn6 = 3000 | |||
|lock_time_syn6 = 2 | |||
<!-- Default bonus block --> | |||
<!-- Synergy unlocked bonus block --> | |||
|energy_regen_mul = '''25%''' | |||
|energy_regen_mul_synLvl = 2 | |||
|damage_mul = '''10%''' | |||
|damage_mul_synLvl = 4 | |||
}} | |||
[[Category:Ships]] | |||
[[Category:Jericho ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Command ships]] |
Latest revision as of 12:44, 20 November 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 13550 |
Hull | 3688 |
Shield | 7582 |
Energy | 479 |
Speed | 288 |
Available from the beginning:
Energy regeneration speed increased by 25%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 850 |
* All specifications are shown for the ship with the maximum level of experience (6) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Command
Rank: 3
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Black Hort was developed during the Third War for the Bartle Sector as a counter-measure against the imperial strike forces and for 10 years of fighting gained the reputation of a formidable fighting vehicle. After the war, it was modified by the newest power system, which increased the effectiveness of the fighter so much that the Imperials sought to tear off a piece of the skeleton of the deceased Black Hort as a trophy. Today, Jericho provides Black Hort to selected battlers only.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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